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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-10-10 16:40:25 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-10-10 17:13:54 +0300 |
commit | eac0f3584545e9e5d9674d2fd9b74c256ce841f3 (patch) | |
tree | d1dec9c0cff6b43c96c795e4d75a850d6b0380d0 /source/blender/depsgraph/intern/builder/deg_builder_nodes.cc | |
parent | 1857aa32bd3bf6f48b3e1a24ad7576af5e06540a (diff) |
Fix T65134: Duplicated proxies in several scenes don't work
This is something which worked in Blender 2.79.
Need to do special trickery to ensure peoxy_from points to a
proper object.
Differential Revision: https://developer.blender.org/D6040
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes.cc | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc index 7dfc863b847..d0e40d49527 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc @@ -527,6 +527,9 @@ void DepsgraphNodeBuilder::build_object(int base_index, eDepsNode_LinkedState_Type linked_state, bool is_visible) { + if (object->proxy != NULL) { + object->proxy->proxy_from = object; + } const bool has_object = built_map_.checkIsBuiltAndTag(object); /* Skip rest of components if the ID node was already there. */ if (has_object) { |