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authorBastien Montagne <bastien@blender.org>2020-04-28 12:45:57 +0300
committerBastien Montagne <bastien@blender.org>2020-04-28 16:31:08 +0300
commit37e08e526c6fef7d0a4fc359bc4b7e665d012119 (patch)
tree91cbc8d55a724135d09f6b9d7c38c528c44c7186 /source/blender/depsgraph/intern/builder/deg_builder_nodes.h
parent9f090bac5c7455ab22cd22cc3f6ea94b54d6de33 (diff)
Depsgraph: Add IDProperties handling.
Fix T75279: BLI_assert failed when deleting object in debug build (only). And all general cases of ID pointer idproperties that would use a data-block not referenced anywhere else in the depsgraph. This includes idproperties from: * All ID types; * Bones and pose bones; * Sequences; * Nodes and sockets. Differential Revision: https://developer.blender.org/D7551
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.h')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
index 7fcc8b431e7..16beedabc2a 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
@@ -39,6 +39,7 @@ struct FreestyleLineSet;
struct FreestyleLineStyle;
struct GHash;
struct ID;
+struct IDProperty;
struct Image;
struct Key;
struct LayerCollection;
@@ -149,6 +150,8 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder {
virtual void build_id(ID *id);
+ virtual void build_idproperties(IDProperty *id_property);
+
virtual void build_scene_render(Scene *scene, ViewLayer *view_layer);
virtual void build_scene_parameters(Scene *scene);
virtual void build_scene_compositor(Scene *scene);
@@ -199,6 +202,7 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder {
virtual void build_rig(Object *object, bool is_object_visible);
virtual void build_proxy_rig(Object *object);
virtual void build_armature(bArmature *armature);
+ virtual void build_armature_bones(ListBase *bones);
virtual void build_shapekeys(Key *key);
virtual void build_camera(Camera *camera);
virtual void build_light(Light *lamp);