diff options
author | Bastien Montagne <bastien@blender.org> | 2020-04-28 12:45:57 +0300 |
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committer | Bastien Montagne <bastien@blender.org> | 2020-04-28 16:31:08 +0300 |
commit | 37e08e526c6fef7d0a4fc359bc4b7e665d012119 (patch) | |
tree | 91cbc8d55a724135d09f6b9d7c38c528c44c7186 /source/blender/depsgraph/intern/builder/deg_builder_nodes.h | |
parent | 9f090bac5c7455ab22cd22cc3f6ea94b54d6de33 (diff) |
Depsgraph: Add IDProperties handling.
Fix T75279: BLI_assert failed when deleting object in debug build
(only).
And all general cases of ID pointer idproperties that would use a
data-block not referenced anywhere else in the depsgraph.
This includes idproperties from:
* All ID types;
* Bones and pose bones;
* Sequences;
* Nodes and sockets.
Differential Revision: https://developer.blender.org/D7551
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.h')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h index 7fcc8b431e7..16beedabc2a 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h @@ -39,6 +39,7 @@ struct FreestyleLineSet; struct FreestyleLineStyle; struct GHash; struct ID; +struct IDProperty; struct Image; struct Key; struct LayerCollection; @@ -149,6 +150,8 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder { virtual void build_id(ID *id); + virtual void build_idproperties(IDProperty *id_property); + virtual void build_scene_render(Scene *scene, ViewLayer *view_layer); virtual void build_scene_parameters(Scene *scene); virtual void build_scene_compositor(Scene *scene); @@ -199,6 +202,7 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder { virtual void build_rig(Object *object, bool is_object_visible); virtual void build_proxy_rig(Object *object); virtual void build_armature(bArmature *armature); + virtual void build_armature_bones(ListBase *bones); virtual void build_shapekeys(Key *key); virtual void build_camera(Camera *camera); virtual void build_light(Light *lamp); |