diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-09-20 17:16:51 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-09-25 15:40:06 +0300 |
commit | c0855f77c0768ee60fdeb40c1a8636ce080876c2 (patch) | |
tree | c409204bd34b36d3d2b7b879db88c23b7efc48e8 /source/blender/depsgraph/intern/builder/deg_builder_nodes.h | |
parent | e7507c16e857f18e5fe9d5e908109377acf8576d (diff) |
Depsgraph: Move proxy group and from building to own function
Currently no functional changes, but allows to make it more clear to
implement depsgraph construction from a given subset of scene.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.h')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h index be92653888a..8763936b865 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h @@ -160,6 +160,8 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder { Object *object, eDepsNode_LinkedState_Type linked_state, bool is_visible); + void build_object_proxy_from(Object *object, bool is_object_visible); + void build_object_proxy_group(Object *object, bool is_object_visible); void build_object_flags(int base_index, Object *object, eDepsNode_LinkedState_Type linked_state); void build_object_data(Object *object, bool is_object_visible); void build_object_data_camera(Object *object); |