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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-01 12:51:11 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-03 16:50:40 +0300 |
commit | 6e4b7a6e4d96d60f92251abc7a5ff85fe0ba2fb8 (patch) | |
tree | 352600645b54256a08ea6b0e09b7269c85f9f3e3 /source/blender/depsgraph/intern/builder/deg_builder_nodes.h | |
parent | 17447ac5a6b56255dc3ee3ba5161a4aa640dca26 (diff) |
Depsgraph: Initial work to cover sequencer
Just adds sequencer operation and links possible sound ID to it.
No functional changes, just moving towards sound system integration
into the dependency graph.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.h')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h index 68fb9ab6cc2..9805bd97b08 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h @@ -208,6 +208,7 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder { void build_lightprobe(LightProbe *probe); void build_speaker(Speaker *speaker); void build_sound(bSound *sound); + void build_sequencer(Scene *scene); /* Per-ID information about what was already in the dependency graph. * Allows to re-use certain values, to speed up following evaluation. */ |