diff options
author | Bastien Montagne <mont29> | 2022-02-03 19:57:40 +0300 |
---|---|---|
committer | Bastien Montagne <bastien@blender.org> | 2022-02-04 11:30:44 +0300 |
commit | e9fc25835f2091cf6533d92379a31c0656b4aafb (patch) | |
tree | 90b4bbfb87172abc08483c91200809d9a2545c8c /source/blender/depsgraph/intern/builder/deg_builder_nodes.h | |
parent | 5a4eadc2e7cd607c83f7039609d8a27495efb20a (diff) |
Remove internal proxy code, and deprecate related DNA data.
Part of T91671.
Not much else to say, this is mainly a massive deletion of code.
Note that a few cleanups possible after this proxy removal were kept out
of this commit to try to reduce a bit its size.
Reviewed By: sergey, brecht
Maniphest Tasks: T91671
Differential Revision: https://developer.blender.org/D13995
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.h')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h index a1db4aaf693..6e319383478 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h @@ -184,8 +184,6 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder { Object *object, eDepsNode_LinkedState_Type linked_state, bool is_visible); - virtual void build_object_proxy_from(Object *object, bool is_object_visible); - virtual void build_object_proxy_group(Object *object, bool is_object_visible); virtual void build_object_instance_collection(Object *object, bool is_object_visible); virtual void build_object_from_layer(int base_index, Object *object, @@ -232,7 +230,6 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder { virtual void build_ik_pose(Object *object, bPoseChannel *pchan, bConstraint *con); virtual void build_splineik_pose(Object *object, bPoseChannel *pchan, bConstraint *con); virtual void build_rig(Object *object); - virtual void build_proxy_rig(Object *object); virtual void build_armature(bArmature *armature); virtual void build_armature_bones(ListBase *bones); virtual void build_shapekeys(Key *key); |