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authorBastien Montagne <mont29>2022-02-03 19:57:40 +0300
committerBastien Montagne <bastien@blender.org>2022-02-04 11:30:44 +0300
commite9fc25835f2091cf6533d92379a31c0656b4aafb (patch)
tree90b4bbfb87172abc08483c91200809d9a2545c8c /source/blender/depsgraph/intern/builder/deg_builder_nodes.h
parent5a4eadc2e7cd607c83f7039609d8a27495efb20a (diff)
Remove internal proxy code, and deprecate related DNA data.
Part of T91671. Not much else to say, this is mainly a massive deletion of code. Note that a few cleanups possible after this proxy removal were kept out of this commit to try to reduce a bit its size. Reviewed By: sergey, brecht Maniphest Tasks: T91671 Differential Revision: https://developer.blender.org/D13995
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.h')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
index a1db4aaf693..6e319383478 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
@@ -184,8 +184,6 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder {
Object *object,
eDepsNode_LinkedState_Type linked_state,
bool is_visible);
- virtual void build_object_proxy_from(Object *object, bool is_object_visible);
- virtual void build_object_proxy_group(Object *object, bool is_object_visible);
virtual void build_object_instance_collection(Object *object, bool is_object_visible);
virtual void build_object_from_layer(int base_index,
Object *object,
@@ -232,7 +230,6 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder {
virtual void build_ik_pose(Object *object, bPoseChannel *pchan, bConstraint *con);
virtual void build_splineik_pose(Object *object, bPoseChannel *pchan, bConstraint *con);
virtual void build_rig(Object *object);
- virtual void build_proxy_rig(Object *object);
virtual void build_armature(bArmature *armature);
virtual void build_armature_bones(ListBase *bones);
virtual void build_shapekeys(Key *key);