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authorJacques Lucke <jacques@blender.org>2020-06-10 16:25:39 +0300
committerJacques Lucke <jacques@blender.org>2020-06-10 16:33:50 +0300
commita7ea07c6777a93373c8261d4a36edcee8a66a460 (patch)
tree3ea0626fadf4ad92571ce6ee78b8851c38700d64 /source/blender/depsgraph/intern/builder/deg_builder_nodes.h
parent044b824c9d4e718391fcb69ac226b61a4638c42a (diff)
Depsgraph: use blender::Vector instead of std::vector
We decided that `blender::Vector` should be the default choice for a vector data structure in Blender. Reviewers: sergey Differential Revision: https://developer.blender.org/D7981
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.h')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
index 5cd7f7449a2..8c0e486ec04 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
@@ -251,7 +251,7 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder {
string name;
int name_tag;
};
- vector<SavedEntryTag> saved_entry_tags_;
+ Vector<SavedEntryTag> saved_entry_tags_;
struct BuilderWalkUserData {
DepsgraphNodeBuilder *builder;