diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-04-11 13:39:36 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-04-12 12:05:18 +0300 |
commit | fac1892e110956c7ed285ef2d7b097d632bcc25e (patch) | |
tree | 85c9d33dcdbe1e167e08c452e36064e1dfe6eec8 /source/blender/depsgraph/intern/builder/deg_builder_nodes.h | |
parent | 9c406b786faea9fee6489f0a1a21cab42a3d5cf3 (diff) |
Depsgraph: Bind base by it's index
For the performance we convert object bases list to an array
during view layer evaluation. This makes it possible to have
very cheap index-based base lookup.
The goal of this change is to get rid of base used for function
binding, and avoid scene datablock expansion at the depsgraph
construction time.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes.h')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h index 8c2885614fb..c2aa811c8e6 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h @@ -171,10 +171,10 @@ struct DepsgraphNodeBuilder { ViewLayer *view_layer, eDepsNode_LinkedState_Type linked_state); void build_group(Group *group); - void build_object(Base *base, + void build_object(int base_index, Object *object, eDepsNode_LinkedState_Type linked_state); - void build_object_flags(Base *base, + void build_object_flags(int base_index, Object *object, eDepsNode_LinkedState_Type linked_state); void build_object_data(Object *object); @@ -242,6 +242,7 @@ protected: /* State which demotes currently built entities. */ Scene *scene_; + ViewLayer *view_layer_; GHash *cow_id_hash_; BuilderMap built_map_; |