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authorSergey Sharybin <sergey.vfx@gmail.com>2018-07-31 12:38:10 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-07-31 12:39:22 +0300
commit1fd27c2332a2d74d16cc8f339dd68fe1d06874a7 (patch)
tree4354ce818798ab1b56713a65275f1f2b87c24589 /source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
parent75f1fb6d86225c9b764f3909e83accc07685b009 (diff)
Respect ID user count when creating pose on object copy
This solves wrong user counter of custom shape when duplicating bone few times and then undoing all the duplications.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
index 043148a0f70..88996dc1f56 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
@@ -162,7 +162,7 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
/* Rebuild pose if not up to date. */
if (object->pose == NULL || (object->pose->flag & POSE_RECALC)) {
/* By definition, no need to tag depsgraph as dirty from here, so we can pass NULL bmain. */
- BKE_pose_rebuild(NULL, object, armature);
+ BKE_pose_rebuild(NULL, object, armature, true);
/* XXX: Without this animation gets lost in certain circumstances
* after loading file. Need to investigate further since it does
* not happen with simple scenes..