diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-07-31 12:38:10 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-07-31 12:39:22 +0300 |
commit | 1fd27c2332a2d74d16cc8f339dd68fe1d06874a7 (patch) | |
tree | 4354ce818798ab1b56713a65275f1f2b87c24589 /source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc | |
parent | 75f1fb6d86225c9b764f3909e83accc07685b009 (diff) |
Respect ID user count when creating pose on object copy
This solves wrong user counter of custom shape when duplicating bone
few times and then undoing all the duplications.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc index 043148a0f70..88996dc1f56 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc @@ -162,7 +162,7 @@ void DepsgraphNodeBuilder::build_rig(Object *object) /* Rebuild pose if not up to date. */ if (object->pose == NULL || (object->pose->flag & POSE_RECALC)) { /* By definition, no need to tag depsgraph as dirty from here, so we can pass NULL bmain. */ - BKE_pose_rebuild(NULL, object, armature); + BKE_pose_rebuild(NULL, object, armature, true); /* XXX: Without this animation gets lost in certain circumstances * after loading file. Need to investigate further since it does * not happen with simple scenes.. |