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authorSergey Sharybin <sergey.vfx@gmail.com>2018-06-06 12:41:56 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-06-06 13:36:51 +0300
commit695747aad121eca605d3bafde43a644a0988a677 (patch)
tree6770f105c96649e07354f68ee80f0028e3aae97c /source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
parent5a14af62d023e7bf173aca2b6d1022a754306478 (diff)
Depsgraph: Object data separation, armature
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc31
1 files changed, 8 insertions, 23 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
index d3c4ce01674..00d7a5da455 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
@@ -148,7 +148,6 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
Scene *scene_cow = get_cow_datablock(scene_);
Object *object_cow = get_cow_datablock(object);
OperationDepsNode *op_node;
-
/* Animation and/or drivers linking posebones to base-armature used to
* define them.
*
@@ -158,16 +157,8 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
* mechanism in-between here to ensure that we can use same rig
* multiple times in same scene.
*/
- if (!built_map_.checkIsBuiltAndTag(armature)) {
- build_animdata(&armature->id);
- /* Make sure pose is up-to-date with armature updates. */
- add_operation_node(&armature->id,
- DEG_NODE_TYPE_PARAMETERS,
- NULL,
- DEG_OPCODE_PLACEHOLDER,
- "Armature Eval");
- }
-
+ /* Armature. */
+ build_armature(armature);
/* Rebuild pose if not up to date. */
if (object->pose == NULL || (object->pose->flag & POSE_RECALC)) {
BKE_pose_rebuild(object, armature);
@@ -179,15 +170,13 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
object->adt->recalc |= ADT_RECALC_ANIM;
}
}
-
- /* speed optimization for animation lookups */
+ /* Speed optimization for animation lookups. */
if (object->pose != NULL) {
BKE_pose_channels_hash_make(object->pose);
if (object->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {
BKE_pose_update_constraint_flags(object->pose);
}
}
-
/**
* Pose Rig Graph
* ==============
@@ -209,8 +198,7 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
* only so that we can redirect those to point at either the the post-IK/
* post-constraint/post-matrix steps, as needed.
*/
-
- /* pose eval context */
+ /* Pose eval context. */
op_node = add_operation_node(&object->id,
DEG_NODE_TYPE_EVAL_POSE,
function_bind(BKE_pose_eval_init,
@@ -236,8 +224,7 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
object_cow),
DEG_OPCODE_POSE_DONE);
op_node->set_as_exit();
-
- /* bones */
+ /* Bones. */
int pchan_index = 0;
LISTBASE_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) {
/* Node for bone evaluation. */
@@ -302,25 +289,23 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
break;
}
}
-
/* Custom shape. */
if (pchan->custom != NULL) {
build_object(-1, pchan->custom, DEG_ID_LINKED_INDIRECTLY);
}
-
pchan_index++;
}
}
void DepsgraphNodeBuilder::build_proxy_rig(Object *object)
{
- bArmature *arm = (bArmature *)object->data;
+ bArmature *armature = (bArmature *)object->data;
OperationDepsNode *op_node;
Object *object_cow = get_cow_datablock(object);
/* Sanity check. */
BLI_assert(object->pose != NULL);
- /* Animation. */
- build_animdata(&arm->id);
+ /* Armature. */
+ build_armature(armature);
/* speed optimization for animation lookups */
BKE_pose_channels_hash_make(object->pose);
if (object->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {