diff options
author | Julian Eisel <eiseljulian@gmail.com> | 2017-02-12 23:43:13 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2017-02-12 23:43:13 +0300 |
commit | 10b24eabbab0193f6944cdf3bec7b386c75d5445 (patch) | |
tree | 28cefb0f056191e09828cb79d2f7f728df4e2ead /source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc | |
parent | f754ce1c5e050d1637fe97d78f782d6a68da6c15 (diff) | |
parent | b104057d001d2472cc55c7fa51cff3275e331523 (diff) |
Merge branch 'blender2.8' into transform-manipulators
Conflicts:
source/blender/editors/interface/resources.c
source/blender/editors/space_view3d/view3d_intern.h
source/blender/editors/transform/transform_manipulator.c
source/blender/gpu/CMakeLists.txt
source/blender/gpu/intern/gpu_shader.c
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc index 99e61692231..c7e8edb122e 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc @@ -46,6 +46,7 @@ extern "C" { #include "DNA_object_types.h" #include "DNA_scene_types.h" +#include "BKE_layer.h" #include "BKE_main.h" #include "BKE_node.h" @@ -79,24 +80,25 @@ void DepsgraphNodeBuilder::build_scene(Main *bmain, Scene *scene) } /* scene objects */ - LINKLIST_FOREACH (Base *, base, &scene->base) { - Object *ob = base->object; - + Object *ob; + FOREACH_SCENE_OBJECT(scene, ob) + { /* object itself */ - build_object(scene, base, ob); + build_object(scene, ob); /* object that this is a proxy for */ // XXX: the way that proxies work needs to be completely reviewed! if (ob->proxy) { ob->proxy->proxy_from = ob; - build_object(scene, base, ob->proxy); + build_object(scene, ob->proxy); } /* Object dupligroup. */ if (ob->dup_group) { - build_group(scene, base, ob->dup_group); + build_group(scene, ob->dup_group); } } + FOREACH_SCENE_OBJECT_END /* rigidbody */ if (scene->rigidbody_world) { |