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authorCampbell Barton <ideasman42@gmail.com>2019-06-17 05:51:53 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-06-17 05:52:20 +0300
commita1ef2e4b16e1fe3c183e7477649f866b3e814102 (patch)
tree701f1696694488a780989cec0efb5063068b181e /source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
parent12da679fa094bdee5e0d55bac51a95a7abfc6d13 (diff)
Cleanup: comment, RNA spelling
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
index ef73de517e8..6f28228f632 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
@@ -55,7 +55,7 @@ void DepsgraphNodeBuilder::build_scene_parameters(Scene *scene)
add_operation_node(&scene->id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EVAL);
/* NOTE: This is a bit overkill and can potentially pull a bit too much into the graph, but:
*
- * - We definitely need an ID node for the scene's compositor, othetrwise re-mapping will no
+ * - We definitely need an ID node for the scene's compositor, otherwise re-mapping will no
* happen correct and we will risk remapping pointers in the main database.
* - Alternatively, we should discard compositor tree, but this might cause other headache like
* drivers which are coming from the tree.