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author | Campbell Barton <ideasman42@gmail.com> | 2019-06-17 05:51:53 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-06-17 05:52:20 +0300 |
commit | a1ef2e4b16e1fe3c183e7477649f866b3e814102 (patch) | |
tree | 701f1696694488a780989cec0efb5063068b181e /source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc | |
parent | 12da679fa094bdee5e0d55bac51a95a7abfc6d13 (diff) |
Cleanup: comment, RNA spelling
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc index ef73de517e8..6f28228f632 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc @@ -55,7 +55,7 @@ void DepsgraphNodeBuilder::build_scene_parameters(Scene *scene) add_operation_node(&scene->id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EVAL); /* NOTE: This is a bit overkill and can potentially pull a bit too much into the graph, but: * - * - We definitely need an ID node for the scene's compositor, othetrwise re-mapping will no + * - We definitely need an ID node for the scene's compositor, otherwise re-mapping will no * happen correct and we will risk remapping pointers in the main database. * - Alternatively, we should discard compositor tree, but this might cause other headache like * drivers which are coming from the tree. |