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authorSergey Sharybin <sergey.vfx@gmail.com>2019-05-01 13:46:47 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-05-03 16:50:40 +0300
commit3369b8289167ddf3dbca0e3895d598bf73534124 (patch)
tree81a5025da18727686a03644d0fa45eb3999c0695 /source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc
parente8f10d6475765685acee21ca5e8d48f568ee2031 (diff)
Depsgraph: Add scene audio component
The idea is to make that responsible for dealing with things like audio update on frame jump and such.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc
index c03416e956e..1b9524e5832 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc
@@ -154,6 +154,7 @@ void DepsgraphNodeBuilder::build_view_layer(Scene *scene,
}
/* Sequencer. */
if (linked_state == DEG_ID_LINKED_DIRECTLY) {
+ build_scene_audio(scene);
build_sequencer(scene);
}
/* Collections. */