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authorSergey Sharybin <sergey.vfx@gmail.com>2018-11-14 13:24:54 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-11-14 16:08:39 +0300
commitd3c08b1aa62d0e6b373621cbd2da7342796f9625 (patch)
treee15edd7504ebb004611dff1fa2b283d306f88748 /source/blender/depsgraph/intern/builder/deg_builder_relations.cc
parent1d8db50538c4ba933d0a5faf97807ace1a9f6386 (diff)
Depsgraph: Fix missing point cache reset when physics changes
Among all the lines moved around, the general idea is quite simple. Actually, there are two ideas implemented there. First one, is when object itself is tagged for update, we tag its point cache component for evaluation, which makes it so point cache is properly reset. We do it implicitly because otherwise we'll need to go everywhere and add explicit tag in almost all the properties. Second thing is, we link all collider and force fields to a point cache component using special type of link. This type of link only allows flush if change is caused by a user update. This way reset does not happen when change is caused due to animation, but will properly happen when user causes indirect change to the objects which are part of physics simulation.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc76
1 files changed, 48 insertions, 28 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index d336bfb6188..e66c3a25e33 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -87,6 +87,7 @@ extern "C" {
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_particle.h"
+#include "BKE_pointcache.h"
#include "BKE_rigidbody.h"
#include "BKE_shader_fx.h"
#include "BKE_shrinkwrap.h"
@@ -184,9 +185,13 @@ static bool check_id_has_anim_component(ID *id)
(!BLI_listbase_is_empty(&adt->nla_tracks));
}
-static eDepsOperation_Code bone_target_opcode(ID *target, const char *subtarget, ID *id, const char *component_subdata, RootPChanMap *root_map)
+static eDepsOperation_Code bone_target_opcode(ID *target,
+ const char *subtarget,
+ ID *id,
+ const char *component_subdata,
+ RootPChanMap *root_map)
{
- /* same armature */
+ /* Same armature. */
if (target == id) {
/* Using "done" here breaks in-chain deps, while using
* "ready" here breaks most production rigs instead.
@@ -197,7 +202,6 @@ static eDepsOperation_Code bone_target_opcode(ID *target, const char *subtarget,
return DEG_OPCODE_BONE_READY;
}
}
-
return DEG_OPCODE_BONE_DONE;
}
@@ -642,6 +646,8 @@ void DepsgraphRelationBuilder::build_object(Base *base, Object *object)
if (object->dup_group != NULL) {
build_collection(object, object->dup_group);
}
+ /* Point caches. */
+ build_object_pointcache(object);
}
void DepsgraphRelationBuilder::build_object_flags(Base *base, Object *object)
@@ -846,11 +852,47 @@ void DepsgraphRelationBuilder::build_object_parent(Object *object)
break;
}
}
+}
- /* exception case: parent is duplivert */
- if ((object->type == OB_MBALL) && (object->parent->transflag & OB_DUPLIVERTS)) {
- //dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_OB, "Duplivert");
+void DepsgraphRelationBuilder::build_object_pointcache(Object *object)
+{
+ ComponentKey point_cache_key(&object->id, DEG_NODE_TYPE_POINT_CACHE);
+ /* Different point caches are affecting different aspects of life of the
+ * object. We keep track of those aspects and avoid duplicate relations. */
+ enum {
+ FLAG_TRANSFORM = (1 << 0),
+ FLAG_GEOMETRY = (1 << 1),
+ FLAG_ALL = (FLAG_TRANSFORM | FLAG_GEOMETRY),
+ };
+ ListBase ptcache_id_list;
+ BKE_ptcache_ids_from_object(&ptcache_id_list, object, scene_, 0);
+ int handled_components = 0;
+ LISTBASE_FOREACH (PTCacheID *, ptcache_id, &ptcache_id_list) {
+ /* Check which components needs the point cache. */
+ int flag;
+ if (ptcache_id->type == PTCACHE_TYPE_RIGIDBODY) {
+ flag = FLAG_TRANSFORM;
+ ComponentKey transform_key(&object->id,
+ DEG_NODE_TYPE_TRANSFORM);
+ add_relation(point_cache_key,
+ transform_key,
+ "Point Cache -> Rigid Body");
+ }
+ else {
+ flag = FLAG_GEOMETRY;
+ ComponentKey geometry_key(&object->id,
+ DEG_NODE_TYPE_GEOMETRY);
+ add_relation(point_cache_key,
+ geometry_key,
+ "Point Cache -> Geometry");
+ }
+ /* Tag that we did handle that component. */
+ handled_components |= flag;
+ if (handled_components == FLAG_ALL) {
+ break;
+ }
}
+ BLI_freelistN(&ptcache_id_list);
}
void DepsgraphRelationBuilder::build_constraints(ID *id,
@@ -1744,12 +1786,6 @@ void DepsgraphRelationBuilder::build_particles(Object *object)
*/
ComponentKey transform_key(&object->id, DEG_NODE_TYPE_TRANSFORM);
add_relation(transform_key, obdata_ubereval_key, "Partcile Eval");
-
- OperationKey point_cache_reset_key(&object->id,
- DEG_NODE_TYPE_CACHE,
- DEG_OPCODE_POINT_CACHE_RESET);
- add_relation(transform_key, point_cache_reset_key, "Object Transform -> Point Cache Reset");
- add_relation(point_cache_reset_key, obdata_ubereval_key, "Point Cache Reset -> UberEval");
}
void DepsgraphRelationBuilder::build_particle_settings(ParticleSettings *part)
@@ -1783,19 +1819,6 @@ void DepsgraphRelationBuilder::build_particles_visualization_object(
}
}
-void DepsgraphRelationBuilder::build_cloth(Object *object,
- ModifierData * /*md*/)
-{
- OperationKey cache_key(&object->id,
- DEG_NODE_TYPE_CACHE,
- DEG_OPCODE_GEOMETRY_CLOTH_MODIFIER);
- /* Cache component affects on modifier. */
- OperationKey modifier_key(&object->id,
- DEG_NODE_TYPE_GEOMETRY,
- DEG_OPCODE_GEOMETRY_UBEREVAL);
- add_relation(cache_key, modifier_key, "Cloth Cache -> Cloth");
-}
-
/* Shapekeys */
void DepsgraphRelationBuilder::build_shapekeys(Key *key)
{
@@ -1869,9 +1892,6 @@ void DepsgraphRelationBuilder::build_object_data_geometry(Object *object)
TimeSourceKey time_src_key;
add_relation(time_src_key, obdata_ubereval_key, "Time Source");
}
- if (md->type == eModifierType_Cloth) {
- build_cloth(object, md);
- }
}
}
/* Grease Pencil Modifiers */