diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-01-22 08:49:32 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-01-22 08:54:35 +0300 |
commit | c0bbb93b887411545b58cfa2e1c70459a2c40f73 (patch) | |
tree | 6cd09855ce55daae4ec747fdafa7cf0f49ff8fde /source/blender/depsgraph/intern/builder/deg_builder_relations.cc | |
parent | 421c5127f499c463d9c5b2461dea2ca24887b22c (diff) |
Cleanup: spelling, remove outdated/invalid comments
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index a6eb40cc6b8..4fe9484eb17 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -1226,7 +1226,7 @@ void DepsgraphRelationBuilder::build_constraints(ID *id, // TODO: loc vs rot vs scale? if (&ct->tar->id == id) { /* Constraint targeting own object: - * - This case is fine IFF we're dealing with a bone + * - This case is fine IF we're dealing with a bone * constraint pointing to its own armature. In that * case, it's just transform -> bone. * - If however it is a real self targeting case, just @@ -1797,7 +1797,7 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene) RELATION_FLAG_GODMODE); } - /* Final transform is whetever solver gave to us. */ + /* Final transform is wherever solver gave to us. */ if (object->rigidbody_object->type == RBO_TYPE_ACTIVE) { /* We do not have to update the objects final transform after the simulation if it is * passive or controlled by the animation system in blender. |