diff options
author | Campbell Barton <campbell@blender.org> | 2022-03-30 03:38:24 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-03-30 03:38:24 +0300 |
commit | 9ae98f305a4c2ef226ad7319135aae0a7e811ed4 (patch) | |
tree | 4dce46ab06982a95a6af32337d48332b2fb0f2b0 /source/blender/depsgraph/intern/builder/deg_builder_relations.cc | |
parent | be8270bc76ef873adb646b97abcf925beae90137 (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations.cc | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index 163ed1607e9..04fb14515dc 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -1839,9 +1839,8 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene) /* We do not have to update the objects final transform after the simulation if it is * passive or controlled by the animation system in blender. * (Bullet doesn't move the object at all in these cases). - * But we can't update the depgraph when the animated property in changed during playback. - * So always assume that active bodies needs updating. - */ + * But we can't update the depsgraph when the animated property in changed during playback. + * So always assume that active bodies needs updating. */ OperationKey rb_transform_copy_key( &object->id, NodeType::TRANSFORM, OperationCode::RIGIDBODY_TRANSFORM_COPY); /* Rigid body synchronization depends on the actual simulation. */ |