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authorSergey Sharybin <sergey.vfx@gmail.com>2017-01-26 18:35:23 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-01-26 18:36:37 +0300
commit331f7217258eb74c31ef766a3c2fff7d34c6511f (patch)
tree47e3c63bcbf8204716b07fd2f0052298a6ce6200 /source/blender/depsgraph/intern/builder/deg_builder_relations.h
parentf14e1da5aae4ef6de0f8ad5ae5b393bc9d19a726 (diff)
Depsgraph: Remove owner argument from relations builder as well
The idea was to link something to a parent, but the point is: we must not pass owner deep and then have any parent-type-related logic implemented in the "children".
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.h')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
index 7595a4488b9..054e4103290 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@ -219,12 +219,12 @@ struct DepsgraphRelationBuilder
void build_obdata_geom(Main *bmain, Scene *scene, Object *ob);
void build_camera(Object *ob);
void build_lamp(Object *ob);
- void build_nodetree(ID *owner, bNodeTree *ntree);
- void build_material(ID *owner, Material *ma);
- void build_texture(ID *owner, Tex *tex);
- void build_texture_stack(ID *owner, MTex **texture_stack);
+ void build_nodetree(bNodeTree *ntree);
+ void build_material(Material *ma);
+ void build_texture(Tex *tex);
+ void build_texture_stack(MTex **texture_stack);
void build_compositor(Scene *scene);
- void build_gpencil(ID *owner, bGPdata *gpd);
+ void build_gpencil(bGPdata *gpd);
void build_cachefile(CacheFile *cache_file);
void build_mask(Mask *mask);
void build_movieclip(MovieClip *clip);