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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-03-15 13:10:42 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-03-15 13:10:42 +0300 |
commit | 9ad252d157a209e8ba7160e1974690a811fd505f (patch) | |
tree | 0a9987d728f5d16cf3a98ce8621d687c224d29c9 /source/blender/depsgraph/intern/builder/deg_builder_relations.h | |
parent | 6a5487e02159835b7017970867d6da639983ff6e (diff) |
Fix T50938: Cache not being reset when changing simulation settings with new depsgraph
The thing i'm really starting to hate is the requirement to specify both
operation code and node type. Seems to be duplicated enums without real
need for that.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.h')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h index 054e4103290..4ca95bebe3f 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h @@ -58,6 +58,7 @@ struct Main; struct Mask; struct Material; struct MTex; +struct ModifierData; struct MovieClip; struct bNodeTree; struct Object; @@ -205,6 +206,7 @@ struct DepsgraphRelationBuilder void build_world(World *world); void build_rigidbody(Scene *scene); void build_particles(Scene *scene, Object *ob); + void build_cloth(Scene *scene, Object *object, ModifierData *md); void build_ik_pose(Object *ob, bPoseChannel *pchan, bConstraint *con, |