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authorSergey Sharybin <sergey.vfx@gmail.com>2017-03-15 13:10:42 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-03-15 13:10:42 +0300
commit9ad252d157a209e8ba7160e1974690a811fd505f (patch)
tree0a9987d728f5d16cf3a98ce8621d687c224d29c9 /source/blender/depsgraph/intern/builder/deg_builder_relations.h
parent6a5487e02159835b7017970867d6da639983ff6e (diff)
Fix T50938: Cache not being reset when changing simulation settings with new depsgraph
The thing i'm really starting to hate is the requirement to specify both operation code and node type. Seems to be duplicated enums without real need for that.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.h')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
index 054e4103290..4ca95bebe3f 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@ -58,6 +58,7 @@ struct Main;
struct Mask;
struct Material;
struct MTex;
+struct ModifierData;
struct MovieClip;
struct bNodeTree;
struct Object;
@@ -205,6 +206,7 @@ struct DepsgraphRelationBuilder
void build_world(World *world);
void build_rigidbody(Scene *scene);
void build_particles(Scene *scene, Object *ob);
+ void build_cloth(Scene *scene, Object *object, ModifierData *md);
void build_ik_pose(Object *ob,
bPoseChannel *pchan,
bConstraint *con,