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authorSergey Sharybin <sergey.vfx@gmail.com>2019-06-04 17:52:48 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-06-05 15:23:54 +0300
commitbbaa1bffe9dbc35d2791b83d0014ccb4ffb6087a (patch)
treed0ded24e2fb254943831cacca7c28b7752e57eae /source/blender/depsgraph/intern/builder/deg_builder_relations.h
parent863b7b3668fe67a082439181eaf49c3e94a87536 (diff)
Sound: Port to a copy-on-write concept
This change makes it so sound handles are created for evaluated scene, sequencer and speakers. This allows to have properly evaluated animation on them. For the viewport playback sound uses regular dependency graph. For the final render sound uses dependency graph created for render pipeline, which now also contains sequencer and sound datablocks. All the direct sound update calls are replaced with corresponding dependency graph recalc tag.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.h')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
index 7d302092119..55295c8b075 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@ -41,6 +41,7 @@
#include "intern/builder/deg_builder_rna.h"
#include "intern/depsgraph.h"
#include "intern/node/deg_node.h"
+#include "intern/node/deg_node_id.h"
#include "intern/node/deg_node_component.h"
#include "intern/node/deg_node_operation.h"
@@ -200,7 +201,9 @@ class DepsgraphRelationBuilder : public DepsgraphBuilder {
void build_scene_compositor(Scene *scene);
void build_layer_collections(ListBase *lb);
- void build_view_layer(Scene *scene, ViewLayer *view_layer);
+ void build_view_layer(Scene *scene,
+ ViewLayer *view_layer,
+ eDepsNode_LinkedState_Type linked_state);
void build_collection(LayerCollection *from_layer_collection,
Object *object,
Collection *collection);
@@ -270,6 +273,8 @@ class DepsgraphRelationBuilder : public DepsgraphBuilder {
void build_lightprobe(LightProbe *probe);
void build_speaker(Speaker *speaker);
void build_sound(bSound *sound);
+ void build_scene_sequencer(Scene *scene);
+ void build_scene_audio(Scene *scene);
void build_nested_datablock(ID *owner, ID *id);
void build_nested_nodetree(ID *owner, bNodeTree *ntree);