diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 15:52:39 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-23 12:48:23 +0300 |
commit | 3abe8b3292cf7a50a9200b95401993384df24d9a (patch) | |
tree | 6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/depsgraph/intern/builder/deg_builder_relations.h | |
parent | fb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff) |
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.
* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started
Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.
Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.h')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h index 48d0cf76a7f..b3e5ed9f7f9 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h @@ -65,7 +65,7 @@ struct Object; struct bPoseChannel; struct bConstraint; struct Scene; -struct SceneLayer; +struct ViewLayer; struct Tex; struct World; struct EffectorWeights; @@ -186,7 +186,7 @@ struct DepsgraphRelationBuilder const DepsNodeHandle *handle, const char *description); - void build_scene_layer(Scene *scene, SceneLayer *scene_layer); + void build_view_layer(Scene *scene, ViewLayer *view_layer); void build_group(Object *object, Group *group); void build_object(Object *ob); void build_object_parent(Object *ob); @@ -250,7 +250,7 @@ struct DepsgraphRelationBuilder LayerCollectionState *state); void build_layer_collections(ListBase *layer_collections, LayerCollectionState *state); - void build_scene_layer_collections(SceneLayer *scene_layer); + void build_view_layer_collections(ViewLayer *view_layer); void build_copy_on_write_relations(); void build_copy_on_write_relations(IDDepsNode *id_node); |