diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-06-07 16:54:22 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-06-07 16:55:50 +0300 |
commit | bf417d640b2fd19417ebdc8343adfec1a4813df7 (patch) | |
tree | cbd7c66897971b6d31c03c8845940a889a8fe31e /source/blender/depsgraph/intern/builder/deg_builder_relations.h | |
parent | bda6f7df483f934e9001247e7073e2caed41f5a0 (diff) |
Sound: Fix 3D sound coming from scene strips
Need to pull in speakers from scene strips and make sure they
are properly updated.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations.h')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h index 55295c8b075..1a4784b5402 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h @@ -275,6 +275,7 @@ class DepsgraphRelationBuilder : public DepsgraphBuilder { void build_sound(bSound *sound); void build_scene_sequencer(Scene *scene); void build_scene_audio(Scene *scene); + void build_scene_speakers(Scene *scene, ViewLayer *view_layer); void build_nested_datablock(ID *owner, ID *id); void build_nested_nodetree(ID *owner, bNodeTree *ntree); |