diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-01 13:46:47 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-03 16:50:40 +0300 |
commit | 3369b8289167ddf3dbca0e3895d598bf73534124 (patch) | |
tree | 81a5025da18727686a03644d0fa45eb3999c0695 /source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc | |
parent | e8f10d6475765685acee21ca5e8d48f568ee2031 (diff) |
Depsgraph: Add scene audio component
The idea is to make that responsible for dealing with
things like audio update on frame jump and such.
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc index 8a23e4b9b6e..cadb4ab3611 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc @@ -132,6 +132,7 @@ void DepsgraphRelationBuilder::build_view_layer(Scene *scene, } /* Sequencer. */ if (linked_state == DEG_ID_LINKED_DIRECTLY) { + build_scene_audio(scene); build_sequencer(scene); } /* Build all set scenes. */ |