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authorSergey Sharybin <sergey.vfx@gmail.com>2019-05-06 13:46:14 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-05-06 13:54:16 +0300
commit064273a4ae7101f937cf2e16b0e2f1efcd2f0e38 (patch)
treeb10ee52c452decf2cd3ba760794609ee6795043b /source/blender/depsgraph/intern/builder/deg_builder_rna.cc
parent2c0da4a3db96d4aeeeec1cfba4a0a9f5bf0fa970 (diff)
Sound: Port more cases to be a part of dependency graph
Mainly covers RNA callbacks which were still doing direct scene update, which was causing crashes. Now corresponding ID_RECALC flags are used, so all scenes can update accordingly. Also tested animated volume/pitch on strips, which now works as well. Fixes T64133: Assert after changing FPS Fixes T64154: Immediate crash when changing the current frame on the timeline Fixes T64185: Client Crashes when the frame position value is changed Fixes T64190: Blender Crash using Timeline Editor Fixes T64128: Click to close bug type on timeline Fixes T64147: Crash when setting current frame from Python Fixes T64152: Blender Auto-Close on timeline change
Diffstat (limited to 'source/blender/depsgraph/intern/builder/deg_builder_rna.cc')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_rna.cc2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_rna.cc b/source/blender/depsgraph/intern/builder/deg_builder_rna.cc
index ea5f86a31a8..ca60e4370cd 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_rna.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_rna.cc
@@ -309,10 +309,8 @@ RNANodeIdentifier RNANodeQuery::construct_node_identifier(const PointerRNA *ptr,
return node_identifier;
}
else if (RNA_struct_is_a(ptr->type, &RNA_Sequence)) {
- const Sequence *seq = static_cast<Sequence *>(ptr->data);
/* Sequencer strip */
node_identifier.type = NodeType::SEQUENCER;
- node_identifier.component_name = seq->name;
return node_identifier;
}
else if (RNA_struct_is_a(ptr->type, &RNA_NodeSocket)) {