diff options
author | Sybren A. Stüvel <sybren@blender.org> | 2020-07-29 19:14:17 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2020-08-04 12:36:24 +0300 |
commit | 3642cbb1d2c9d9eefb5a8efac9c30e9b054dab8e (patch) | |
tree | 4fb0bd2ec6df4a8b43ba54e68576dd5b1bdf1b18 /source/blender/depsgraph/intern/builder/pipeline.cc | |
parent | 15ad4f6f1f41825566d34423d7a9d96aecc5702a (diff) |
Cleanup: converted Depsgraph Building Pipeline to object-oriented code
This will make it easier & cleaner to make custom-built depsgraph (for
example for exporting invisible objects to USD or Alembic, see T75936).
No functional changes.
Reviewed by: sergey
Differential Revision: https://developer.blender.org/D8423
Diffstat (limited to 'source/blender/depsgraph/intern/builder/pipeline.cc')
-rw-r--r-- | source/blender/depsgraph/intern/builder/pipeline.cc | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/pipeline.cc b/source/blender/depsgraph/intern/builder/pipeline.cc new file mode 100644 index 00000000000..d6893ba11d8 --- /dev/null +++ b/source/blender/depsgraph/intern/builder/pipeline.cc @@ -0,0 +1,132 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2020 Blender Foundation. + * All rights reserved. + */ + +#include "pipeline.h" + +#include "PIL_time.h" + +#include "BKE_global.h" + +#include "DNA_scene_types.h" + +#include "deg_builder_cycle.h" +#include "deg_builder_nodes.h" +#include "deg_builder_relations.h" +#include "deg_builder_transitive.h" + +namespace blender { +namespace deg { + +AbstractBuilderPipeline::AbstractBuilderPipeline(::Depsgraph *graph, + Main *bmain, + Scene *scene, + ViewLayer *view_layer) + : deg_graph_(reinterpret_cast<Depsgraph *>(graph)), + bmain_(bmain), + scene_(scene), + view_layer_(view_layer), + builder_cache_() +{ +} + +AbstractBuilderPipeline::~AbstractBuilderPipeline() +{ +} + +void AbstractBuilderPipeline::build() +{ + double start_time = 0.0; + if (G.debug & (G_DEBUG_DEPSGRAPH_BUILD | G_DEBUG_DEPSGRAPH_TIME)) { + start_time = PIL_check_seconds_timer(); + } + + build_step_sanity_check(); + build_step_nodes(); + build_step_relations(); + build_step_finalize(); + + if (G.debug & (G_DEBUG_DEPSGRAPH_BUILD | G_DEBUG_DEPSGRAPH_TIME)) { + printf("Depsgraph built in %f seconds.\n", PIL_check_seconds_timer() - start_time); + } +} + +void AbstractBuilderPipeline::build_step_sanity_check() +{ + BLI_assert(BLI_findindex(&scene_->view_layers, view_layer_) != -1); + BLI_assert(deg_graph_->scene == scene_); + BLI_assert(deg_graph_->view_layer == view_layer_); +} + +void AbstractBuilderPipeline::build_step_nodes() +{ + /* Generate all the nodes in the graph first */ + unique_ptr<DepsgraphNodeBuilder> node_builder = construct_node_builder(); + node_builder->begin_build(); + build_nodes(*node_builder); + node_builder->end_build(); +} + +void AbstractBuilderPipeline::build_step_relations() +{ + /* Hook up relationships between operations - to determine evaluation order. */ + unique_ptr<DepsgraphRelationBuilder> relation_builder = construct_relation_builder(); + relation_builder->begin_build(); + build_relations(*relation_builder); + relation_builder->build_copy_on_write_relations(); + relation_builder->build_driver_relations(); +} + +void AbstractBuilderPipeline::build_step_finalize() +{ + /* Detect and solve cycles. */ + deg_graph_detect_cycles(deg_graph_); + /* Simplify the graph by removing redundant relations (to optimize + * traversal later). */ + /* TODO: it would be useful to have an option to disable this in cases where + * it is causing trouble. */ + if (G.debug_value == 799) { + deg_graph_transitive_reduction(deg_graph_); + } + /* Store pointers to commonly used valuated datablocks. */ + deg_graph_->scene_cow = (Scene *)deg_graph_->get_cow_id(°_graph_->scene->id); + /* Flush visibility layer and re-schedule nodes for update. */ + deg_graph_build_finalize(bmain_, deg_graph_); + DEG_graph_on_visible_update(bmain_, reinterpret_cast<::Depsgraph *>(deg_graph_), false); +#if 0 + if (!DEG_debug_consistency_check(deg_graph_)) { + printf("Consistency validation failed, ABORTING!\n"); + abort(); + } +#endif + /* Relations are up to date. */ + deg_graph_->need_update = false; +} + +unique_ptr<DepsgraphNodeBuilder> AbstractBuilderPipeline::construct_node_builder() +{ + return std::make_unique<DepsgraphNodeBuilder>(bmain_, deg_graph_, &builder_cache_); +} + +unique_ptr<DepsgraphRelationBuilder> AbstractBuilderPipeline::construct_relation_builder() +{ + return std::make_unique<DepsgraphRelationBuilder>(bmain_, deg_graph_, &builder_cache_); +} + +} // namespace deg +} // namespace blender |