diff options
author | Jacques Lucke <jacques@blender.org> | 2022-02-10 19:31:04 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2022-02-10 19:31:25 +0300 |
commit | 720d653b418bb5760c5891a2c8b74b72ea9889a9 (patch) | |
tree | eba7d92e1990a866eda34a205dfaa0f817ad0a06 /source/blender/depsgraph/intern/builder | |
parent | c0674aa1450555b99435b9d09f8d94ae856f23d5 (diff) |
Fix T95624: video texture not refreshing when changing offset in node
The main issue is that the image and image user is not updated correctly
in `rna_ImageUser_update`. `BKE_image_user_frame_calc` does not set the
correct frame, because the image is null. Also `IMA_GPU_REFRESH` is not
set for the same reason.
When gpu materials are first created, it is expected that the frame is set
correctly, and the flag is set if necessary. Therefore, somewhere during
depsgraph evaluation, those have to be updated. The depsgraph node
to do the update existed already. Now there is a new relation so that it is
executed when the node tree changed, not only when the frame changed.
Diffstat (limited to 'source/blender/depsgraph/intern/builder')
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations.cc | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index cb43ef685d4..462e61c5671 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -1486,6 +1486,10 @@ void DepsgraphRelationBuilder::build_animation_images(ID *id) OperationKey world_update_key(id, NodeType::SHADING, OperationCode::WORLD_UPDATE); add_relation(world_update_key, image_animation_key, "World Update -> Image Animation"); } + else if (GS(id->name) == ID_NT) { + OperationKey ntree_output_key(id, NodeType::NTREE_OUTPUT, OperationCode::NTREE_OUTPUT); + add_relation(ntree_output_key, image_animation_key, "NTree Output -> Image Animation"); + } } } |