diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-06-28 11:13:57 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-06-28 11:13:57 +0300 |
commit | eac11046a151dd1dfc175f2c3faf00a3baa99956 (patch) | |
tree | 755b015ce271e1118f299885961b066eec505e55 /source/blender/depsgraph/intern/builder | |
parent | 2110f4a76c0c473cec984ca9048f88e7f87f810b (diff) |
Fix T62990: Selecting bones causes pose to be re-evaluated
Diffstat (limited to 'source/blender/depsgraph/intern/builder')
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc index ae72720c267..e65dd3b4560 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc @@ -1306,7 +1306,7 @@ void DepsgraphNodeBuilder::build_armature(bArmature *armature) build_animdata(&armature->id); build_parameters(&armature->id); /* Make sure pose is up-to-date with armature updates. */ - add_operation_node(&armature->id, NodeType::PARAMETERS, OperationCode::ARMATURE_EVAL); + add_operation_node(&armature->id, NodeType::ARMATURE, OperationCode::ARMATURE_EVAL); } void DepsgraphNodeBuilder::build_camera(Camera *camera) diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc index f8313dc854b..e254f8df0d2 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc @@ -263,7 +263,7 @@ void DepsgraphRelationBuilder::build_rig(Object *object) add_relation(pose_init_ik_key, pose_done_key, "Pose Init IK -> Pose Cleanup"); /* Make sure pose is up-to-date with armature updates. */ build_armature(armature); - OperationKey armature_key(&armature->id, NodeType::PARAMETERS, OperationCode::ARMATURE_EVAL); + OperationKey armature_key(&armature->id, NodeType::ARMATURE, OperationCode::ARMATURE_EVAL); add_relation(armature_key, pose_init_key, "Data dependency"); /* Run cleanup even when there are no bones. */ add_relation(pose_init_key, pose_cleanup_key, "Init -> Cleanup"); diff --git a/source/blender/depsgraph/intern/builder/deg_builder_rna.cc b/source/blender/depsgraph/intern/builder/deg_builder_rna.cc index 3c3342fd3c0..a8d357cd5bd 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_rna.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_rna.cc @@ -228,7 +228,7 @@ RNANodeIdentifier RNANodeQuery::construct_node_identifier(const PointerRNA *ptr, /* Armature-level bone mapped to Armature Eval, and thus Pose Init. * Drivers have special code elsewhere that links them to the pose * bone components, instead of using this generic code. */ - node_identifier.type = NodeType::PARAMETERS; + node_identifier.type = NodeType::ARMATURE; node_identifier.operation_code = OperationCode::ARMATURE_EVAL; /* If trying to look up via an Object, e.g. due to lookup via * obj.pose.bones[].bone in a driver attached to the Object, |