Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2021-06-24 08:56:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-24 08:59:34 +0300
commit4b9ff3cd42be427e478743648e9951bf8c189a04 (patch)
treeb0cb1462a8fdae38df4a0a1067349f3118d56a43 /source/blender/depsgraph/intern/builder
parent2e99a74df9ecfa18c4081cdcc82227e2e24f14b1 (diff)
Cleanup: comment blocks, trailing space in comments
Diffstat (limited to 'source/blender/depsgraph/intern/builder')
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc10
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations_impl.h2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc2
5 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 3ab278b0c4c..20169f0a961 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -1368,7 +1368,7 @@ void DepsgraphNodeBuilder::build_particle_systems(Object *object, bool is_object
ParticleSettings *part = psys->part;
/* Build particle settings operations.
*
- * NOTE: The call itself ensures settings are only build once. */
+ * NOTE: The call itself ensures settings are only build once. */
build_particle_settings(part);
/* Particle system evaluation. */
add_operation_node(psys_comp, OperationCode::PARTICLE_SYSTEM_EVAL, nullptr, psys->name);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
index 21a32b0d005..090b7f9dcb3 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
@@ -68,7 +68,7 @@ void DepsgraphNodeBuilder::build_scene_parameters(Scene *scene)
*
* Would be nice to find some reliable way of ignoring compositor here, but it's already pulled
* in when building scene from view layer, so this particular case does not make things
- * marginally worse. */
+ * marginally worse. */
build_scene_compositor(scene);
LISTBASE_FOREACH (TimeMarker *, marker, &scene->markers) {
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 8a02228146a..c269ad16824 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -220,7 +220,7 @@ OperationCode bone_target_opcode(ID *target,
const char *component_subdata,
RootPChanMap *root_map)
{
- /* Same armature. */
+ /* Same armature. */
if (target == id) {
/* Using "done" here breaks in-chain deps, while using
* "ready" here breaks most production rigs instead.
@@ -240,7 +240,7 @@ bool object_have_geometry_component(const Object *object)
} // namespace
-/* **** General purpose functions **** */
+/* **** General purpose functions **** */
DepsgraphRelationBuilder::DepsgraphRelationBuilder(Main *bmain,
Depsgraph *graph,
@@ -1148,7 +1148,7 @@ void DepsgraphRelationBuilder::build_constraints(ID *id,
/* Special case for camera tracking -- it doesn't use targets to
* define relations. */
/* TODO: we can now represent dependencies in a much richer manner,
- * so review how this is done. */
+ * so review how this is done. */
if (ELEM(cti->type,
CONSTRAINT_TYPE_FOLLOWTRACK,
CONSTRAINT_TYPE_CAMERASOLVER,
@@ -1911,7 +1911,7 @@ void DepsgraphRelationBuilder::build_particle_systems(Object *object)
/* Effectors. */
add_particle_forcefield_relations(
psys_key, object, psys, part->effector_weights, part->type == PART_HAIR, "Particle Field");
- /* Boids .*/
+ /* Boids. */
if (part->boids != nullptr) {
LISTBASE_FOREACH (BoidState *, state, &part->boids->states) {
LISTBASE_FOREACH (BoidRule *, rule, &state->rules) {
@@ -1947,7 +1947,7 @@ void DepsgraphRelationBuilder::build_particle_systems(Object *object)
switch (part->ren_as) {
case PART_DRAW_OB:
if (part->instance_object != nullptr) {
- /* Make sure object's relations are all built. */
+ /* Make sure object's relations are all built. */
build_object(part->instance_object);
/* Build relation for the particle visualization. */
build_particle_system_visualization_object(object, psys, part->instance_object);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_impl.h b/source/blender/depsgraph/intern/builder/deg_builder_relations_impl.h
index cab20dadc50..035d636b977 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_impl.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_impl.h
@@ -192,7 +192,7 @@ bool DepsgraphRelationBuilder::is_same_bone_dependency(const KeyFrom &key_from,
op_to->opcode == OperationCode::BONE_LOCAL)) {
return false;
}
- /* ... BUT, we also need to check if it's same bone. */
+ /* ... BUT, we also need to check if it's same bone. */
if (op_from->owner->name != op_to->owner->name) {
return false;
}
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
index e4591e2e994..4754749e2e5 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
@@ -397,7 +397,7 @@ void DepsgraphRelationBuilder::build_rig(Object *object)
add_relation(bone_local_key, constraints_key, "Local -> Constraints Stack");
/* Constraints -> ready/ */
/* TODO(sergey): When constraint stack is exploded, this step should
- * occur before the first IK solver. */
+ * occur before the first IK solver. */
add_relation(constraints_key, bone_ready_key, "Constraints -> Ready");
}
else {