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author | Jacques Lucke <jacques@blender.org> | 2020-06-10 16:25:39 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-06-10 16:33:50 +0300 |
commit | a7ea07c6777a93373c8261d4a36edcee8a66a460 (patch) | |
tree | 3ea0626fadf4ad92571ce6ee78b8851c38700d64 /source/blender/depsgraph/intern/depsgraph.cc | |
parent | 044b824c9d4e718391fcb69ac226b61a4638c42a (diff) |
Depsgraph: use blender::Vector instead of std::vector
We decided that `blender::Vector` should be the default choice for
a vector data structure in Blender.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D7981
Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph.cc')
-rw-r--r-- | source/blender/depsgraph/intern/depsgraph.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph.cc b/source/blender/depsgraph/intern/depsgraph.cc index d4a6b0a8b76..51ae56ac613 100644 --- a/source/blender/depsgraph/intern/depsgraph.cc +++ b/source/blender/depsgraph/intern/depsgraph.cc @@ -120,7 +120,7 @@ IDNode *Depsgraph::add_id_node(ID *id, ID *id_cow_hint) * NOTE: We address ID nodes by the original ID pointer they are * referencing to. */ id_hash.add_new(id, id_node); - id_nodes.push_back(id_node); + id_nodes.append(id_node); id_type_exist[BKE_idtype_idcode_to_index(GS(id->name))] = 1; } |