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authorSergey Sharybin <sergey.vfx@gmail.com>2018-11-14 13:24:54 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-11-14 16:08:39 +0300
commitd3c08b1aa62d0e6b373621cbd2da7342796f9625 (patch)
treee15edd7504ebb004611dff1fa2b283d306f88748 /source/blender/depsgraph/intern/depsgraph.h
parent1d8db50538c4ba933d0a5faf97807ace1a9f6386 (diff)
Depsgraph: Fix missing point cache reset when physics changes
Among all the lines moved around, the general idea is quite simple. Actually, there are two ideas implemented there. First one, is when object itself is tagged for update, we tag its point cache component for evaluation, which makes it so point cache is properly reset. We do it implicitly because otherwise we'll need to go everywhere and add explicit tag in almost all the properties. Second thing is, we link all collider and force fields to a point cache component using special type of link. This type of link only allows flush if change is caused by a user update. This way reset does not happen when change is caused due to animation, but will properly happen when user causes indirect change to the objects which are part of physics simulation.
Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph.h')
-rw-r--r--source/blender/depsgraph/intern/depsgraph.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph.h b/source/blender/depsgraph/intern/depsgraph.h
index 3e7d34414ea..bbf1f883bde 100644
--- a/source/blender/depsgraph/intern/depsgraph.h
+++ b/source/blender/depsgraph/intern/depsgraph.h
@@ -72,11 +72,13 @@ struct OperationDepsNode;
/* Settings/Tags on Relationship */
typedef enum eDepsRelation_Flag {
/* "cyclic" link - when detecting cycles, this relationship was the one
- * which triggers a cyclic relationship to exist in the graph.
- */
- DEPSREL_FLAG_CYCLIC = (1 << 0),
+ * which triggers a cyclic relationship to exist in the graph. */
+ DEPSREL_FLAG_CYCLIC = (1 << 0),
/* Update flush will not go through this relation. */
- DEPSREL_FLAG_NO_FLUSH = (1 << 1),
+ DEPSREL_FLAG_NO_FLUSH = (1 << 1),
+ /* Only flush along the relation is update comes from a node which was
+ * affected by user input. */
+ DEPSREL_FLAG_FLUSH_USER_EDIT_ONLY = (1 << 2),
} eDepsRelation_Flag;
/* B depends on A (A -> B) */