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author | Jacques Lucke <jacques@blender.org> | 2020-06-10 16:25:39 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-06-10 16:33:50 +0300 |
commit | a7ea07c6777a93373c8261d4a36edcee8a66a460 (patch) | |
tree | 3ea0626fadf4ad92571ce6ee78b8851c38700d64 /source/blender/depsgraph/intern/depsgraph.h | |
parent | 044b824c9d4e718391fcb69ac226b61a4638c42a (diff) |
Depsgraph: use blender::Vector instead of std::vector
We decided that `blender::Vector` should be the default choice for
a vector data structure in Blender.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D7981
Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph.h')
-rw-r--r-- | source/blender/depsgraph/intern/depsgraph.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph.h b/source/blender/depsgraph/intern/depsgraph.h index 672f202338e..e0686bd04aa 100644 --- a/source/blender/depsgraph/intern/depsgraph.h +++ b/source/blender/depsgraph/intern/depsgraph.h @@ -57,9 +57,8 @@ struct TimeSourceNode; /* Dependency Graph object */ struct Depsgraph { - // TODO(sergey): Go away from C++ container and use some native BLI. - typedef vector<OperationNode *> OperationNodes; - typedef vector<IDNode *> IDDepsNodes; + typedef Vector<OperationNode *> OperationNodes; + typedef Vector<IDNode *> IDDepsNodes; Depsgraph(Main *bmain, Scene *scene, ViewLayer *view_layer, eEvaluationMode mode); ~Depsgraph(); |