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authorJacques Lucke <jacques@blender.org>2020-04-28 13:49:52 +0300
committerJacques Lucke <jacques@blender.org>2020-04-28 13:49:52 +0300
commitb21a3e770277aef4d7a17b9b72c1c622493a5eb9 (patch)
tree3d144dfefb0ac5bcf21213fd0309b5d35078ba2c /source/blender/depsgraph/intern/depsgraph.h
parent9c2715ffda93a7625955a453a6dacaa4b601dd89 (diff)
Depsgraph: Use BLI::Map in more places
Reviewers: sergey Differential Revision: https://developer.blender.org/D7519
Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph.h')
-rw-r--r--source/blender/depsgraph/intern/depsgraph.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph.h b/source/blender/depsgraph/intern/depsgraph.h
index 7801f95e008..67c93353411 100644
--- a/source/blender/depsgraph/intern/depsgraph.h
+++ b/source/blender/depsgraph/intern/depsgraph.h
@@ -97,7 +97,7 @@ struct Depsgraph {
/* <ID : IDNode> mapping from ID blocks to nodes representing these
* blocks, used for quick lookups. */
- GHash *id_hash;
+ Map<const ID *, IDNode *> id_hash;
/* Ordered list of ID nodes, order matches ID allocation order.
* Used for faster iteration, especially for areas which are critical to
@@ -169,7 +169,7 @@ struct Depsgraph {
/* Cached list of colliders/effectors for collections and the scene
* created along with relations, for fast lookup during evaluation. */
- GHash *physics_relations[DEG_PHYSICS_RELATIONS_NUM];
+ Map<const ID *, ListBase *> *physics_relations[DEG_PHYSICS_RELATIONS_NUM];
};
} // namespace DEG