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authorSergey Sharybin <sergey.vfx@gmail.com>2020-07-03 13:22:16 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2020-07-03 13:30:20 +0300
commitbbeb1b2b529290b68e5c8f62820f178d50106ac3 (patch)
tree01a201ede12846c1ccaadc4ac590b45d7884dc8b /source/blender/depsgraph/intern/depsgraph.h
parent468adfa4fd9fab09f2ceeca40ab3c72e071931c6 (diff)
Depsgraph: Use C++ style of guarded allocation of objects
Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph.h')
-rw-r--r--source/blender/depsgraph/intern/depsgraph.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph.h b/source/blender/depsgraph/intern/depsgraph.h
index 9dea518b89c..ea579a4958e 100644
--- a/source/blender/depsgraph/intern/depsgraph.h
+++ b/source/blender/depsgraph/intern/depsgraph.h
@@ -31,6 +31,8 @@
#include <stdlib.h>
+#include "MEM_guardedalloc.h"
+
#include "DNA_ID.h" /* for ID_Type */
#include "BKE_main.h" /* for MAX_LIBARRAY */
@@ -168,6 +170,8 @@ struct Depsgraph {
/* Cached list of colliders/effectors for collections and the scene
* created along with relations, for fast lookup during evaluation. */
Map<const ID *, ListBase *> *physics_relations[DEG_PHYSICS_RELATIONS_NUM];
+
+ MEM_CXX_CLASS_ALLOC_FUNCS("Depsgraph");
};
} // namespace deg