diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-02-07 13:18:54 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-02-07 13:21:16 +0300 |
commit | 5892efa88304803faf6d816568d0a071b79147a3 (patch) | |
tree | ac6a6bccd3aeb3ad7f9b968d352f350f37b3dc9b /source/blender/depsgraph/intern/depsgraph_build.cc | |
parent | 60eef5c7ff0b5dc45f79a86dc25729500d84bfd2 (diff) |
Depsgraph: Fix crash when visible update is called after tagging for updates
It is possible to have non-NULL scene in graph which was never built yet,
this happens when ID is tagged for update for non-built graph.
Was causing crash opening deg_anim_pose_bones.
Reported by Mai in IRC, thanks!
Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph_build.cc')
-rw-r--r-- | source/blender/depsgraph/intern/depsgraph_build.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_build.cc b/source/blender/depsgraph/intern/depsgraph_build.cc index 2a8d6de29b6..b9264a25277 100644 --- a/source/blender/depsgraph/intern/depsgraph_build.cc +++ b/source/blender/depsgraph/intern/depsgraph_build.cc @@ -215,7 +215,7 @@ void DEG_graph_build_from_view_layer(Depsgraph *graph, * This now could happen for both visible scene is changed and extra * dependency graph was created for render engine. */ - const bool need_on_visible_update = (deg_graph->scene == NULL); + const bool need_on_visible_update = (deg_graph->id_nodes.size() == 0); /* 1) Generate all the nodes in the graph first */ DEG::DepsgraphNodeBuilder node_builder(bmain, deg_graph); |