diff options
author | Sybren A. Stüvel <sybren@blender.org> | 2020-08-17 17:58:09 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2020-08-17 18:56:05 +0300 |
commit | a95f8635967360e07ecb556e2b82099880ec1e63 (patch) | |
tree | bd978790bcb23007fbc52c0e80205a6c82fcc0df /source/blender/depsgraph/intern/depsgraph_build.cc | |
parent | fd3086833afea8b414506de6bb9ab6a5beaa7faa (diff) |
Fix T75936: Alembic, allow exporting of invisible objects
Add a new depsgraph builder class that includes invisible objects and
use that in the Alembic exporter.
Alembic supports three options for visibility, "visible", "inherited",
and "hidden". This means that parents can be hidden and still have
visible children (contrary to USD, where invisibility is used to prune
an entire scene graph subtree). Because of this, the visibility is
stored on the transform node, as that represents the Object in Blender
and thus keeps the Alembic file as close to Blender's own structure as
possible.
Reviewed By: Sergey
Differential Revision: https://developer.blender.org/D8595
Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph_build.cc')
-rw-r--r-- | source/blender/depsgraph/intern/depsgraph_build.cc | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_build.cc b/source/blender/depsgraph/intern/depsgraph_build.cc index fb933cb38f3..230c59bd651 100644 --- a/source/blender/depsgraph/intern/depsgraph_build.cc +++ b/source/blender/depsgraph/intern/depsgraph_build.cc @@ -44,6 +44,7 @@ #include "DEG_depsgraph_debug.h" #include "builder/deg_builder_relations.h" +#include "builder/pipeline_all_objects.h" #include "builder/pipeline_compositor.h" #include "builder/pipeline_from_ids.h" #include "builder/pipeline_render.h" @@ -218,6 +219,15 @@ void DEG_graph_build_from_view_layer(Depsgraph *graph, builder.build(); } +void DEG_graph_build_for_all_objects(struct Depsgraph *graph, + struct Main *bmain, + struct Scene *scene, + struct ViewLayer *view_layer) +{ + deg::AllObjectsBuilderPipeline builder(graph, bmain, scene, view_layer); + builder.build(); +} + void DEG_graph_build_for_render_pipeline(Depsgraph *graph, Main *bmain, Scene *scene, |