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authorBastien Montagne <montagne29@wanadoo.fr>2019-03-07 13:13:40 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-03-07 13:29:50 +0300
commitab0bc65c24bdf68c356adb2566f3669153c931ea (patch)
tree23909478874a13d84e504a905809eb211e62a9e2 /source/blender/depsgraph/intern/depsgraph_build.cc
parentcee53160d2bd9067a3d43cc862ce61e36ff70454 (diff)
Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph_build.cc')
-rw-r--r--source/blender/depsgraph/intern/depsgraph_build.cc6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_build.cc b/source/blender/depsgraph/intern/depsgraph_build.cc
index 8480f152709..ffd0f9da31a 100644
--- a/source/blender/depsgraph/intern/depsgraph_build.cc
+++ b/source/blender/depsgraph/intern/depsgraph_build.cc
@@ -211,10 +211,12 @@ void DEG_add_special_eval_flag(struct DepsNodeHandle *node_handle,
void DEG_add_customdata_mask(struct DepsNodeHandle *node_handle,
struct Object *object,
- uint64_t mask)
+ const CustomData_MeshMasks *masks)
{
DEG::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
- deg_node_handle->builder->add_customdata_mask(object, mask);
+ deg_node_handle->builder->add_customdata_mask(
+ object,
+ DEG::DEGCustomDataMeshMasks(masks));
}
struct ID *DEG_get_id_from_handle(struct DepsNodeHandle *node_handle)