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authorSergey Sharybin <sergey.vfx@gmail.com>2016-02-02 17:33:50 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-02-02 17:33:50 +0300
commit5e5143460cbcf7b865e745a683b15d9d2b75699a (patch)
tree1553bc0ff43b1deb45aa790b3499c70ed27c217e /source/blender/depsgraph/intern/depsgraph_debug.cc
parent6290df0cf477475b8b769b0c0002e81ee70fc929 (diff)
Depsgraph: Fix particle system component nodes not being displayed in debug graph
Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph_debug.cc')
-rw-r--r--source/blender/depsgraph/intern/depsgraph_debug.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_debug.cc b/source/blender/depsgraph/intern/depsgraph_debug.cc
index 298cb996f3a..544433ae8e4 100644
--- a/source/blender/depsgraph/intern/depsgraph_debug.cc
+++ b/source/blender/depsgraph/intern/depsgraph_debug.cc
@@ -513,6 +513,7 @@ static void deg_debug_graphviz_node(const DebugContext &ctx,
case DEPSNODE_TYPE_EVAL_POSE:
case DEPSNODE_TYPE_BONE:
case DEPSNODE_TYPE_SHADING:
+ case DEPSNODE_TYPE_EVAL_PARTICLES:
{
ComponentDepsNode *comp_node = (ComponentDepsNode *)node;
if (!comp_node->operations.empty()) {