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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-07 19:01:14 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-08 17:02:19 +0300
commit20988ed5dcec977c641a29f2cc948d4bdb6f86cd (patch)
tree55615ab40db56e1ba5a5a55f7f78de540ee84926 /source/blender/depsgraph/intern/depsgraph_eval.cc
parent3750dfaa0a23130f1fc5200b67443ce68fa4d930 (diff)
Depsgraph: Move storage from single per-scene depsgraph to a hash storage
Depsgraph itself is still created fer the whole scene rather than for a single layer, this is to be addressed next. The storage for those dependency graphs is in scene, but now it is a hash indexed by layer. In the future we can extend hash key to include extra information (workspace? window?).
Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph_eval.cc')
-rw-r--r--source/blender/depsgraph/intern/depsgraph_eval.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_eval.cc b/source/blender/depsgraph/intern/depsgraph_eval.cc
index 6dbbba0391b..00b07307933 100644
--- a/source/blender/depsgraph/intern/depsgraph_eval.cc
+++ b/source/blender/depsgraph/intern/depsgraph_eval.cc
@@ -89,6 +89,7 @@ void DEG_evaluation_context_init_from_scene(EvaluationContext *eval_ctx,
eval_ctx->scene_layer = scene_layer;
eval_ctx->engine = engine;
eval_ctx->ctime = BKE_scene_frame_get(scene);
+ BLI_assert(eval_ctx->depsgraph != NULL);
}
/* Free evaluation context. */