diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-01 13:46:47 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-03 16:50:40 +0300 |
commit | 3369b8289167ddf3dbca0e3895d598bf73534124 (patch) | |
tree | 81a5025da18727686a03644d0fa45eb3999c0695 /source/blender/depsgraph/intern/depsgraph_tag.cc | |
parent | e8f10d6475765685acee21ca5e8d48f568ee2031 (diff) |
Depsgraph: Add scene audio component
The idea is to make that responsible for dealing with
things like audio update on frame jump and such.
Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph_tag.cc')
-rw-r--r-- | source/blender/depsgraph/intern/depsgraph_tag.cc | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc b/source/blender/depsgraph/intern/depsgraph_tag.cc index f7d7b76cb69..d8e895364ca 100644 --- a/source/blender/depsgraph/intern/depsgraph_tag.cc +++ b/source/blender/depsgraph/intern/depsgraph_tag.cc @@ -218,6 +218,9 @@ void depsgraph_tag_to_component_opcode(const ID *id, case ID_RECALC_SEQUENCER: *component_type = NodeType::SEQUENCER; break; + case ID_RECALC_AUDIO_JUMP: + *component_type = NodeType::AUDIO; + break; case ID_RECALC_ALL: case ID_RECALC_PSYS_ALL: BLI_assert(!"Should not happen"); @@ -620,6 +623,8 @@ const char *DEG_update_tag_as_string(IDRecalcFlag flag) return "EDITORS"; case ID_RECALC_SEQUENCER: return "SEQUENCER"; + case ID_RECALC_AUDIO_JUMP: + return "AUDIO_JUMP"; case ID_RECALC_ALL: return "ALL"; } |