diff options
author | Jacques Lucke <jacques@blender.org> | 2020-06-09 12:58:47 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-06-09 12:58:47 +0300 |
commit | f7c0f1b8b83ac475755b633abf59cf9f447b2d49 (patch) | |
tree | 97302f741ce4e40f6e4de9f0cfd54c7320ee7fd5 /source/blender/depsgraph/intern/depsgraph_type.h | |
parent | 7d2b4ae9c6ecce394130cd08694914bf93497a11 (diff) |
BLI: rename ArrayRef to Span
This also renames `MutableArrayRef` to `MutableSpan`.
The name "Span" works better, because `std::span` will provide
similar functionality in C++20. Furthermore, a shorter, more
concise name for a common data structure is nice.
Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph_type.h')
-rw-r--r-- | source/blender/depsgraph/intern/depsgraph_type.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_type.h b/source/blender/depsgraph/intern/depsgraph_type.h index f6901395897..43b1ecb774a 100644 --- a/source/blender/depsgraph/intern/depsgraph_type.h +++ b/source/blender/depsgraph/intern/depsgraph_type.h @@ -53,9 +53,9 @@ struct CustomData_MeshMasks; namespace DEG { /* Commonly used types. */ -using blender::ArrayRef; using blender::Map; using blender::Set; +using blender::Span; using blender::StringRef; using blender::StringRefNull; using blender::Vector; |