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authorJacques Lucke <jacques@blender.org>2020-06-18 19:16:51 +0300
committerJacques Lucke <jacques@blender.org>2020-06-18 19:18:19 +0300
commit52b8d668f4d3d0a841313b678027a2d6af2fbc37 (patch)
treefbebc123c8929c2d36ba72b0e1638daed4c93c99 /source/blender/depsgraph/intern/depsgraph_type.h
parent44f785266012cfc399f29d28f13717a317e7a348 (diff)
Depsgraph: use blender::Map instead of std::map
We decided to use our own map data structure in general for better readability and performance. Reviewers: sergey Differential Revision: https://developer.blender.org/D7987
Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph_type.h')
-rw-r--r--source/blender/depsgraph/intern/depsgraph_type.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_type.h b/source/blender/depsgraph/intern/depsgraph_type.h
index 3d386695e6c..12150320391 100644
--- a/source/blender/depsgraph/intern/depsgraph_type.h
+++ b/source/blender/depsgraph/intern/depsgraph_type.h
@@ -54,6 +54,7 @@ namespace DEG {
/* Commonly used types. */
using blender::Map;
+using blender::Optional;
using blender::Set;
using blender::Span;
using blender::StringRef;
@@ -61,9 +62,7 @@ using blender::StringRefNull;
using blender::Vector;
using blender::VectorSet;
using std::deque;
-using std::map;
using std::pair;
-using std::set;
using std::string;
using std::unique_ptr;