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authorSybren A. Stüvel <sybren@blender.org>2020-03-05 19:31:40 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-03-05 19:32:01 +0300
commita874cfb8586042e746b201654af5e8f052a4c722 (patch)
tree2c54265876aab5ae1f9c88fc1f226ed66b948dd9 /source/blender/depsgraph/intern/depsgraph_type.h
parentc43725e1891bd8534ac4b668277cddae9762d524 (diff)
Cleanup: Move std::deque to depsgraph_type.h
Since `std::deque` is used in a few areas of the Depsgraph, and an upcoming patch adds one more, it's time it's considered as "commonly used type". No functional changes.
Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph_type.h')
-rw-r--r--source/blender/depsgraph/intern/depsgraph_type.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_type.h b/source/blender/depsgraph/intern/depsgraph_type.h
index cce64116907..201d8b9a59e 100644
--- a/source/blender/depsgraph/intern/depsgraph_type.h
+++ b/source/blender/depsgraph/intern/depsgraph_type.h
@@ -34,6 +34,7 @@
/* TODO(sergey): Ideally we'll just use char* and statically allocated strings
* to avoid any possible overhead caused by string (re)allocation/formatting. */
#include <string>
+#include <deque>
#include <vector>
#include <algorithm>
#include <map>
@@ -47,6 +48,7 @@ struct CustomData_MeshMasks;
namespace DEG {
/* Commonly used types. */
+using std::deque;
using std::map;
using std::pair;
using std::set;