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authorJacques Lucke <jacques@blender.org>2020-06-09 11:27:24 +0300
committerJacques Lucke <jacques@blender.org>2020-06-09 11:27:24 +0300
commit9bb7d6ed68ef1aa0e6acc3e70901cb6b79c682d2 (patch)
tree843993222b8ee5c02451207404ceb113323ede6f /source/blender/depsgraph/intern/depsgraph_type.h
parentd8678e02ecec9375bec1dcf1388c6fc8b4ce3ad2 (diff)
BLI: put C++ data structures in "blender" namespace instead of "BLI"
We plan to use the "blender" namespace in other modules as well.
Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph_type.h')
-rw-r--r--source/blender/depsgraph/intern/depsgraph_type.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_type.h b/source/blender/depsgraph/intern/depsgraph_type.h
index 7016d07ae72..f6901395897 100644
--- a/source/blender/depsgraph/intern/depsgraph_type.h
+++ b/source/blender/depsgraph/intern/depsgraph_type.h
@@ -53,13 +53,13 @@ struct CustomData_MeshMasks;
namespace DEG {
/* Commonly used types. */
-using BLI::ArrayRef;
-using BLI::Map;
-using BLI::Set;
-using BLI::StringRef;
-using BLI::StringRefNull;
-using BLI::Vector;
-using BLI::VectorSet;
+using blender::ArrayRef;
+using blender::Map;
+using blender::Set;
+using blender::StringRef;
+using blender::StringRefNull;
+using blender::Vector;
+using blender::VectorSet;
using std::deque;
using std::map;
using std::pair;