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authorJacques Lucke <jacques@blender.org>2020-06-09 12:58:47 +0300
committerJacques Lucke <jacques@blender.org>2020-06-09 12:58:47 +0300
commitf7c0f1b8b83ac475755b633abf59cf9f447b2d49 (patch)
tree97302f741ce4e40f6e4de9f0cfd54c7320ee7fd5 /source/blender/depsgraph/intern/depsgraph_type.h
parent7d2b4ae9c6ecce394130cd08694914bf93497a11 (diff)
BLI: rename ArrayRef to Span
This also renames `MutableArrayRef` to `MutableSpan`. The name "Span" works better, because `std::span` will provide similar functionality in C++20. Furthermore, a shorter, more concise name for a common data structure is nice.
Diffstat (limited to 'source/blender/depsgraph/intern/depsgraph_type.h')
-rw-r--r--source/blender/depsgraph/intern/depsgraph_type.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/depsgraph_type.h b/source/blender/depsgraph/intern/depsgraph_type.h
index f6901395897..43b1ecb774a 100644
--- a/source/blender/depsgraph/intern/depsgraph_type.h
+++ b/source/blender/depsgraph/intern/depsgraph_type.h
@@ -53,9 +53,9 @@ struct CustomData_MeshMasks;
namespace DEG {
/* Commonly used types. */
-using blender::ArrayRef;
using blender::Map;
using blender::Set;
+using blender::Span;
using blender::StringRef;
using blender::StringRefNull;
using blender::Vector;