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authorSergey Sharybin <sergey.vfx@gmail.com>2019-11-29 13:43:40 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-11-29 16:39:54 +0300
commitd1166dcf315f264d514eb48ddceb13deecf01353 (patch)
tree506ed85becff16c0d1d626acbc3ccfae636b92fc /source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
parentfc2b966fc7235a99d73e9d40736adf70f86ce506 (diff)
Depsgraph: Refactor, split runtime backup into smaller files
It started to be a long code of all various cases in a single file, which started to be really confusing.
Diffstat (limited to 'source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc')
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc544
1 files changed, 3 insertions, 541 deletions
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
index 8a33453b923..3a2cf35f4d5 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
@@ -21,7 +21,7 @@
* \ingroup depsgraph
*/
-/* Enable special; trickery to treat nested owned IDs (such as nodetree of
+/* Enable special trickery to treat nested owned IDs (such as nodetree of
* material) to be handled in same way as "real" data-blocks, even tho some
* internal BKE routines doesn't treat them like that.
*
@@ -95,6 +95,7 @@ extern "C" {
#include "intern/depsgraph.h"
#include "intern/builder/deg_builder.h"
#include "intern/builder/deg_builder_nodes.h"
+#include "intern/eval/deg_eval_runtime_backup.h"
#include "intern/node/deg_node.h"
#include "intern/node/deg_node_id.h"
@@ -945,545 +946,6 @@ ID *deg_expand_copy_on_write_datablock(const Depsgraph *depsgraph,
return deg_expand_copy_on_write_datablock(depsgraph, id_node, node_builder, create_placeholders);
}
-namespace {
-
-/* Backup of sequencer strips runtime data. */
-
-/* Backup of a single strip. */
-class SequenceBackup {
- public:
- SequenceBackup()
- {
- reset();
- }
-
- inline void reset()
- {
- scene_sound = NULL;
- }
-
- void init_from_sequence(Sequence *sequence)
- {
- scene_sound = sequence->scene_sound;
-
- sequence->scene_sound = NULL;
- }
-
- void restore_to_sequence(Sequence *sequence)
- {
- sequence->scene_sound = scene_sound;
- reset();
- }
-
- inline bool isEmpty() const
- {
- return (scene_sound == NULL);
- }
-
- void *scene_sound;
-};
-
-class SequencerBackup {
- public:
- SequencerBackup();
-
- void init_from_scene(Scene *scene);
- void restore_to_scene(Scene *scene);
-
- typedef map<Sequence *, SequenceBackup> SequencesBackupMap;
- SequencesBackupMap sequences_backup;
-};
-
-SequencerBackup::SequencerBackup()
-{
-}
-
-void SequencerBackup::init_from_scene(Scene *scene)
-{
- Sequence *sequence;
- SEQ_BEGIN (scene->ed, sequence) {
- SequenceBackup sequence_backup;
- sequence_backup.init_from_sequence(sequence);
- if (!sequence_backup.isEmpty()) {
- sequences_backup.insert(make_pair(sequence->orig_sequence, sequence_backup));
- }
- }
- SEQ_END;
-}
-
-void SequencerBackup::restore_to_scene(Scene *scene)
-{
- Sequence *sequence;
- SEQ_BEGIN (scene->ed, sequence) {
- SequencesBackupMap::iterator it = sequences_backup.find(sequence->orig_sequence);
- if (it == sequences_backup.end()) {
- continue;
- }
- SequenceBackup &sequence_backup = it->second;
- sequence_backup.restore_to_sequence(sequence);
- }
- SEQ_END;
- /* Cleanup audio while the scene is still known. */
- for (SequencesBackupMap::value_type &it : sequences_backup) {
- SequenceBackup &sequence_backup = it.second;
- if (sequence_backup.scene_sound != NULL) {
- BKE_sound_remove_scene_sound(scene, sequence_backup.scene_sound);
- }
- }
-}
-
-/* Backup of scene runtime data. */
-
-class SceneBackup {
- public:
- SceneBackup();
-
- void reset();
-
- void init_from_scene(Scene *scene);
- void restore_to_scene(Scene *scene);
-
- /* Sound/audio related pointers of the scene itself.
- *
- * NOTE: Scene can not disappear after relations update, because otherwise the entire dependency
- * graph will be gone. This means we don't need to compare original scene pointer, or worry about
- * freeing those if they cant' be restored: we just copy them over to a new scene. */
- void *sound_scene;
- void *playback_handle;
- void *sound_scrub_handle;
- void *speaker_handles;
- float rigidbody_last_time;
-
- SequencerBackup sequencer_backup;
-};
-
-SceneBackup::SceneBackup()
-{
- reset();
-}
-
-void SceneBackup::reset()
-{
- sound_scene = NULL;
- playback_handle = NULL;
- sound_scrub_handle = NULL;
- speaker_handles = NULL;
- rigidbody_last_time = -1;
-}
-
-void SceneBackup::init_from_scene(Scene *scene)
-{
- sound_scene = scene->sound_scene;
- playback_handle = scene->playback_handle;
- sound_scrub_handle = scene->sound_scrub_handle;
- speaker_handles = scene->speaker_handles;
-
- if (scene->rigidbody_world != NULL) {
- rigidbody_last_time = scene->rigidbody_world->ltime;
- }
-
- /* Clear pointers stored in the scene, so they are not freed when copied-on-written datablock
- * is freed for re-allocation. */
- scene->sound_scene = NULL;
- scene->playback_handle = NULL;
- scene->sound_scrub_handle = NULL;
- scene->speaker_handles = NULL;
-
- sequencer_backup.init_from_scene(scene);
-}
-
-void SceneBackup::restore_to_scene(Scene *scene)
-{
- scene->sound_scene = sound_scene;
- scene->playback_handle = playback_handle;
- scene->sound_scrub_handle = sound_scrub_handle;
- scene->speaker_handles = speaker_handles;
-
- if (scene->rigidbody_world != NULL) {
- scene->rigidbody_world->ltime = rigidbody_last_time;
- }
-
- sequencer_backup.restore_to_scene(scene);
-
- reset();
-}
-
-/* Backup of sound datablocks runtime data. */
-
-class SoundBackup {
- public:
- SoundBackup();
-
- void reset();
-
- void init_from_sound(bSound *sound);
- void restore_to_sound(bSound *sound);
-
- void *cache;
- void *waveform;
- void *playback_handle;
-};
-
-SoundBackup::SoundBackup()
-{
- reset();
-}
-
-void SoundBackup::reset()
-{
- cache = NULL;
- waveform = NULL;
- playback_handle = NULL;
-}
-
-void SoundBackup::init_from_sound(bSound *sound)
-{
- cache = sound->cache;
- waveform = sound->waveform;
- playback_handle = sound->playback_handle;
-
- sound->cache = NULL;
- sound->waveform = NULL;
- sound->playback_handle = NULL;
-}
-
-void SoundBackup::restore_to_sound(bSound *sound)
-{
- sound->cache = cache;
- sound->waveform = waveform;
- sound->playback_handle = playback_handle;
-
- reset();
-}
-
-/* Identifier used to match modifiers to backup/restore their runtime data.
- * Identification is happening using original modifier data pointer and the
- * modifier type.
- * It is not enough to only pointer, since it's possible to have a situation
- * when modifier is removed and a new one added, and due to memory allocation
- * policy they might have same pointer.
- * By adding type into matching we are at least ensuring that modifier will not
- * try to interpret runtime data created by another modifier type. */
-class ModifierDataBackupID {
- public:
- ModifierDataBackupID() : ModifierDataBackupID(NULL, eModifierType_None)
- {
- }
-
- ModifierDataBackupID(ModifierData *modifier_data, ModifierType type)
- : modifier_data(modifier_data), type(type)
- {
- }
-
- bool operator<(const ModifierDataBackupID &other) const
- {
- if (modifier_data < other.modifier_data) {
- return true;
- }
- if (modifier_data == other.modifier_data) {
- return static_cast<int>(type) < static_cast<int>(other.type);
- }
- return false;
- }
-
- ModifierData *modifier_data;
- ModifierType type;
-};
-
-/* Storage for backed up runtime modifier data. */
-typedef map<ModifierDataBackupID, void *> ModifierRuntimeDataBackup;
-
-/* Storage for backed up pose channel runtime data. */
-typedef map<bPoseChannel *, bPoseChannel_Runtime> PoseChannelRuntimeDataBackup;
-
-class ObjectRuntimeBackup {
- public:
- ObjectRuntimeBackup() : base_flag(0), base_local_view_bits(0)
- {
- /* TODO(sergey): Use something like BKE_object_runtime_reset(). */
- memset(&runtime, 0, sizeof(runtime));
- }
-
- /* Make a backup of object's evaluation runtime data, additionally
- * make object to be safe for free without invalidating backed up
- * pointers. */
- void init_from_object(Object *object);
- void backup_modifier_runtime_data(Object *object);
- void backup_pose_channel_runtime_data(Object *object);
-
- /* Restore all fields to the given object. */
- void restore_to_object(Object *object);
- /* NOTE: Will free all runtime data which has not been restored. */
- void restore_modifier_runtime_data(Object *object);
- void restore_pose_channel_runtime_data(Object *object);
-
- Object_Runtime runtime;
- short base_flag;
- unsigned short base_local_view_bits;
- ModifierRuntimeDataBackup modifier_runtime_data;
- PoseChannelRuntimeDataBackup pose_channel_runtime_data;
-};
-
-void ObjectRuntimeBackup::init_from_object(Object *object)
-{
- /* Store evaluated mesh and curve_cache, and make sure we don't free it. */
- Mesh *mesh_eval = object->runtime.mesh_eval;
- runtime = object->runtime;
- BKE_object_runtime_reset(object);
- /* Keep bbox (for now at least). */
- object->runtime.bb = runtime.bb;
- /* Object update will override actual object->data to an evaluated version.
- * Need to make sure we don't have data set to evaluated one before free
- * anything. */
- if (mesh_eval != NULL && object->data == mesh_eval) {
- object->data = runtime.mesh_orig;
- }
- /* Make a backup of base flags. */
- base_flag = object->base_flag;
- base_local_view_bits = object->base_local_view_bits;
- /* Backup tuntime data of all modifiers. */
- backup_modifier_runtime_data(object);
- /* Backup runtime data of all pose channels. */
- backup_pose_channel_runtime_data(object);
-}
-
-inline ModifierDataBackupID create_modifier_data_id(const ModifierData *modifier_data)
-{
- return ModifierDataBackupID(modifier_data->orig_modifier_data,
- static_cast<ModifierType>(modifier_data->type));
-}
-
-void ObjectRuntimeBackup::backup_modifier_runtime_data(Object *object)
-{
- LISTBASE_FOREACH (ModifierData *, modifier_data, &object->modifiers) {
- if (modifier_data->runtime == NULL) {
- continue;
- }
- BLI_assert(modifier_data->orig_modifier_data != NULL);
- ModifierDataBackupID modifier_data_id = create_modifier_data_id(modifier_data);
- modifier_runtime_data.insert(make_pair(modifier_data_id, modifier_data->runtime));
- modifier_data->runtime = NULL;
- }
-}
-
-void ObjectRuntimeBackup::backup_pose_channel_runtime_data(Object *object)
-{
- if (object->pose != NULL) {
- LISTBASE_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) {
- /* This is NULL in Edit mode. */
- if (pchan->orig_pchan != NULL) {
- pose_channel_runtime_data[pchan->orig_pchan] = pchan->runtime;
- BKE_pose_channel_runtime_reset(&pchan->runtime);
- }
- }
- }
-}
-
-void ObjectRuntimeBackup::restore_to_object(Object *object)
-{
- Mesh *mesh_orig = object->runtime.mesh_orig;
- BoundBox *bb = object->runtime.bb;
- object->runtime = runtime;
- object->runtime.mesh_orig = mesh_orig;
- object->runtime.bb = bb;
- if (object->type == OB_MESH && object->runtime.mesh_eval != NULL) {
- if (object->id.recalc & ID_RECALC_GEOMETRY) {
- /* If geometry is tagged for update it means, that part of
- * evaluated mesh are not valid anymore. In this case we can not
- * have any "persistent" pointers to point to an invalid data.
- *
- * We restore object's data datablock to an original copy of
- * that datablock. */
- object->data = mesh_orig;
-
- /* After that, immediately free the invalidated caches. */
- BKE_object_free_derived_caches(object);
- }
- else {
- Mesh *mesh_eval = object->runtime.mesh_eval;
- /* Do same thing as object update: override actual object data
- * pointer with evaluated datablock. */
- object->data = mesh_eval;
- /* Evaluated mesh simply copied edit_mesh pointer from
- * original mesh during update, need to make sure no dead
- * pointers are left behind. */
- mesh_eval->edit_mesh = mesh_orig->edit_mesh;
- }
- }
- object->base_flag = base_flag;
- object->base_local_view_bits = base_local_view_bits;
- /* Restore modifier's runtime data.
- * NOTE: Data of unused modifiers will be freed there. */
- restore_modifier_runtime_data(object);
- restore_pose_channel_runtime_data(object);
-}
-
-void ObjectRuntimeBackup::restore_modifier_runtime_data(Object *object)
-{
- LISTBASE_FOREACH (ModifierData *, modifier_data, &object->modifiers) {
- BLI_assert(modifier_data->orig_modifier_data != NULL);
- ModifierDataBackupID modifier_data_id = create_modifier_data_id(modifier_data);
- ModifierRuntimeDataBackup::iterator runtime_data_iterator = modifier_runtime_data.find(
- modifier_data_id);
- if (runtime_data_iterator != modifier_runtime_data.end()) {
- modifier_data->runtime = runtime_data_iterator->second;
- runtime_data_iterator->second = NULL;
- }
- }
- for (ModifierRuntimeDataBackup::value_type value : modifier_runtime_data) {
- const ModifierDataBackupID modifier_data_id = value.first;
- void *runtime = value.second;
- if (value.second == NULL) {
- continue;
- }
- const ModifierTypeInfo *modifier_type_info = modifierType_getInfo(modifier_data_id.type);
- BLI_assert(modifier_type_info != NULL);
- modifier_type_info->freeRuntimeData(runtime);
- }
-}
-
-void ObjectRuntimeBackup::restore_pose_channel_runtime_data(Object *object)
-{
- if (object->pose != NULL) {
- LISTBASE_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) {
- /* This is NULL in Edit mode. */
- if (pchan->orig_pchan != NULL) {
- PoseChannelRuntimeDataBackup::iterator runtime_data_iterator =
- pose_channel_runtime_data.find(pchan->orig_pchan);
- if (runtime_data_iterator != pose_channel_runtime_data.end()) {
- pchan->runtime = runtime_data_iterator->second;
- pose_channel_runtime_data.erase(runtime_data_iterator);
- }
- }
- }
- }
- for (PoseChannelRuntimeDataBackup::value_type &value : pose_channel_runtime_data) {
- BKE_pose_channel_runtime_free(&value.second);
- }
-}
-
-/* Backup of movie clip runtime data. */
-
-class MovieClipBackup {
- public:
- MovieClipBackup();
-
- void reset();
-
- void init_from_movieclip(MovieClip *movieclip);
- void restore_to_movieclip(MovieClip *movieclip);
-
- struct anim *anim;
- struct MovieClipCache *cache;
-};
-
-MovieClipBackup::MovieClipBackup()
-{
- reset();
-}
-
-void MovieClipBackup::reset()
-{
- anim = NULL;
- cache = NULL;
-}
-
-void MovieClipBackup::init_from_movieclip(MovieClip *movieclip)
-{
- anim = movieclip->anim;
- cache = movieclip->cache;
- /* Clear pointers stored in the movie clip, so they are not freed when copied-on-written
- * datablock is freed for re-allocation. */
- movieclip->anim = NULL;
- movieclip->cache = NULL;
-}
-
-void MovieClipBackup::restore_to_movieclip(MovieClip *movieclip)
-{
- movieclip->anim = anim;
- movieclip->cache = cache;
-
- reset();
-}
-
-class RuntimeBackup {
- public:
- RuntimeBackup() : drawdata_ptr(NULL)
- {
- drawdata_backup.first = drawdata_backup.last = NULL;
- }
-
- /* NOTE: Will reset all runbtime fields which has been backed up to NULL. */
- void init_from_id(ID *id);
-
- /* Restore fields to the given ID. */
- void restore_to_id(ID *id);
-
- SceneBackup scene_backup;
- SoundBackup sound_backup;
- ObjectRuntimeBackup object_backup;
- DrawDataList drawdata_backup;
- DrawDataList *drawdata_ptr;
- MovieClipBackup movieclip_backup;
-};
-
-void RuntimeBackup::init_from_id(ID *id)
-{
- if (!check_datablock_expanded(id)) {
- return;
- }
- const ID_Type id_type = GS(id->name);
- switch (id_type) {
- case ID_OB:
- object_backup.init_from_object(reinterpret_cast<Object *>(id));
- break;
- case ID_SCE:
- scene_backup.init_from_scene(reinterpret_cast<Scene *>(id));
- break;
- case ID_SO:
- sound_backup.init_from_sound(reinterpret_cast<bSound *>(id));
- break;
- case ID_MC:
- movieclip_backup.init_from_movieclip(reinterpret_cast<MovieClip *>(id));
- break;
- default:
- break;
- }
- /* Note that we never free GPU draw data from here since that's not
- * safe for threading and draw data is likely to be re-used. */
- drawdata_ptr = DRW_drawdatalist_from_id(id);
- if (drawdata_ptr != NULL) {
- drawdata_backup = *drawdata_ptr;
- drawdata_ptr->first = drawdata_ptr->last = NULL;
- }
-}
-
-void RuntimeBackup::restore_to_id(ID *id)
-{
- const ID_Type id_type = GS(id->name);
- switch (id_type) {
- case ID_OB:
- object_backup.restore_to_object(reinterpret_cast<Object *>(id));
- break;
- case ID_SCE:
- scene_backup.restore_to_scene(reinterpret_cast<Scene *>(id));
- break;
- case ID_SO:
- sound_backup.restore_to_sound(reinterpret_cast<bSound *>(id));
- break;
- case ID_MC:
- movieclip_backup.restore_to_movieclip(reinterpret_cast<MovieClip *>(id));
- break;
- default:
- break;
- }
- if (drawdata_ptr != NULL) {
- *drawdata_ptr = drawdata_backup;
- }
-}
-
-} // namespace
-
ID *deg_update_copy_on_write_datablock(const Depsgraph *depsgraph, const IDNode *id_node)
{
const ID *id_orig = id_node->id_orig;
@@ -1492,7 +954,7 @@ ID *deg_update_copy_on_write_datablock(const Depsgraph *depsgraph, const IDNode
if (!deg_copy_on_write_is_needed(id_orig)) {
return id_cow;
}
- RuntimeBackup backup;
+ RuntimeBackup backup(depsgraph);
backup.init_from_id(id_cow);
deg_free_copy_on_write_datablock(id_cow);
deg_expand_copy_on_write_datablock(depsgraph, id_node);