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authorJacques Lucke <jacques@blender.org>2020-07-09 16:40:27 +0300
committerJacques Lucke <jacques@blender.org>2020-07-09 16:40:27 +0300
commit580d50091cfb0467cbde165058a6e78ef4898045 (patch)
treef123808f3397df3a273f991e9e3239e603d68ce0 /source/blender/depsgraph/intern/eval
parent31ad43a3c7dde771cb6d92b6d20bf7b2e3f2bed6 (diff)
Particles: Create a simulation state for every Particle Simulation node
Every Particle Simulation node has a name (or a path when it is in a node group). This name has to be used in the Simulation modifier on a point cloud to see the particles. Caching has been disabled for now, because it was holding back development a bit. To reset the simulation, go back to frame 1. Currently, there is no way to influence the simulation. There are just some randomly moving points. Changing that is the next step.
Diffstat (limited to 'source/blender/depsgraph/intern/eval')
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc13
1 files changed, 0 insertions, 13 deletions
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
index 38350d50da6..79d6c8d6a77 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
@@ -711,13 +711,6 @@ void update_modifiers_orig_pointers(const Object *object_orig, Object *object_co
&object_orig->modifiers, &object_cow->modifiers, &ModifierData::orig_modifier_data);
}
-void update_simulation_states_orig_pointers(const Simulation *simulation_orig,
- Simulation *simulation_cow)
-{
- update_list_orig_pointers(
- &simulation_orig->states, &simulation_cow->states, &SimulationState::orig_state);
-}
-
void update_nla_strips_orig_pointers(const ListBase *strips_orig, ListBase *strips_cow)
{
NlaStrip *strip_orig = reinterpret_cast<NlaStrip *>(strips_orig->first);
@@ -817,12 +810,6 @@ void update_id_after_copy(const Depsgraph *depsgraph,
update_scene_orig_pointers(scene_orig, scene_cow);
break;
}
- case ID_SIM: {
- Simulation *simulation_cow = (Simulation *)id_cow;
- const Simulation *simulation_orig = (const Simulation *)id_orig;
- update_simulation_states_orig_pointers(simulation_orig, simulation_cow);
- break;
- }
default:
break;
}