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authorJacques Lucke <jacques@blender.org>2020-06-10 16:25:39 +0300
committerJacques Lucke <jacques@blender.org>2020-06-10 16:33:50 +0300
commita7ea07c6777a93373c8261d4a36edcee8a66a460 (patch)
tree3ea0626fadf4ad92571ce6ee78b8851c38700d64 /source/blender/depsgraph/intern/node/deg_node_component.cc
parent044b824c9d4e718391fcb69ac226b61a4638c42a (diff)
Depsgraph: use blender::Vector instead of std::vector
We decided that `blender::Vector` should be the default choice for a vector data structure in Blender. Reviewers: sergey Differential Revision: https://developer.blender.org/D7981
Diffstat (limited to 'source/blender/depsgraph/intern/node/deg_node_component.cc')
-rw-r--r--source/blender/depsgraph/intern/node/deg_node_component.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/node/deg_node_component.cc b/source/blender/depsgraph/intern/node/deg_node_component.cc
index e75b5a96480..87d704bb0a0 100644
--- a/source/blender/depsgraph/intern/node/deg_node_component.cc
+++ b/source/blender/depsgraph/intern/node/deg_node_component.cc
@@ -293,7 +293,7 @@ void ComponentNode::finalize_build(Depsgraph * /*graph*/)
{
operations.reserve(operations_map->size());
for (OperationNode *op_node : operations_map->values()) {
- operations.push_back(op_node);
+ operations.append(op_node);
}
delete operations_map;
operations_map = nullptr;