diff options
author | Jacques Lucke <jacques@blender.org> | 2020-06-10 16:25:39 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-06-10 16:33:50 +0300 |
commit | a7ea07c6777a93373c8261d4a36edcee8a66a460 (patch) | |
tree | 3ea0626fadf4ad92571ce6ee78b8851c38700d64 /source/blender/depsgraph/intern/node/deg_node_component.h | |
parent | 044b824c9d4e718391fcb69ac226b61a4638c42a (diff) |
Depsgraph: use blender::Vector instead of std::vector
We decided that `blender::Vector` should be the default choice for
a vector data structure in Blender.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D7981
Diffstat (limited to 'source/blender/depsgraph/intern/node/deg_node_component.h')
-rw-r--r-- | source/blender/depsgraph/intern/node/deg_node_component.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/node/deg_node_component.h b/source/blender/depsgraph/intern/node/deg_node_component.h index 727551127a5..036baa9d46c 100644 --- a/source/blender/depsgraph/intern/node/deg_node_component.h +++ b/source/blender/depsgraph/intern/node/deg_node_component.h @@ -119,7 +119,7 @@ struct ComponentNode : public Node { /* This is a "normal" list of operations, used by evaluation * and other routines after construction. */ - vector<OperationNode *> operations; + Vector<OperationNode *> operations; OperationNode *entry_operation; OperationNode *exit_operation; |