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authorJacques Lucke <jacques@blender.org>2020-06-09 11:10:56 +0300
committerJacques Lucke <jacques@blender.org>2020-06-09 11:15:43 +0300
commitd8678e02ecec9375bec1dcf1388c6fc8b4ce3ad2 (patch)
tree6e7d2a7452091877f73d413d830e6cb12e86745f /source/blender/depsgraph/intern/node/deg_node_id.cc
parent50258d55e7c1360274d40e303386cf70b16c8b2f (diff)
BLI: generally improve C++ data structures
The main focus here was to improve the docs significantly. Furthermore, I reimplemented `Set`, `Map` and `VectorSet`. They are now (usually) faster, simpler and more customizable. I also rewrote `Stack` to make it more efficient by avoiding unnecessary copies. Thanks to everyone who helped with constructive feedback. Approved by brecht and sybren. Differential Revision: https://developer.blender.org/D7931
Diffstat (limited to 'source/blender/depsgraph/intern/node/deg_node_id.cc')
-rw-r--r--source/blender/depsgraph/intern/node/deg_node_id.cc7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/node/deg_node_id.cc b/source/blender/depsgraph/intern/node/deg_node_id.cc
index 4a7e5c4568b..984873fbcac 100644
--- a/source/blender/depsgraph/intern/node/deg_node_id.cc
+++ b/source/blender/depsgraph/intern/node/deg_node_id.cc
@@ -66,6 +66,13 @@ bool IDNode::ComponentIDKey::operator==(const ComponentIDKey &other) const
return type == other.type && STREQ(name, other.name);
}
+uint32_t IDNode::ComponentIDKey::hash() const
+{
+ const int type_as_int = static_cast<int>(type);
+ return BLI_ghashutil_combine_hash(BLI_ghashutil_uinthash(type_as_int),
+ BLI_ghashutil_strhash_p(name));
+}
+
/* Initialize 'id' node - from pointer data given. */
void IDNode::init(const ID *id, const char *UNUSED(subdata))
{