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authorHans Goudey <h.goudey@me.com>2021-01-12 23:03:35 +0300
committerHans Goudey <h.goudey@me.com>2021-01-12 23:03:35 +0300
commit719bea0d6d06be579edee2fc3d12a7828bb8e101 (patch)
tree4d24901b9f80cc07a54b0f119c469ffca3255ae2 /source/blender/depsgraph/intern/node/deg_node_id.h
parent6c15b702796e192359b54053564e88515880e356 (diff)
Geometry Nodes: Output the most complex attribute data type
In order to avoid losing information, it sometimes makes sense for the output attribute type to depend on the types of the input attributes. Such a function already exists, `attribute_data_type_highest_complexity`, it just needs to be used in a few more places. The change for the attribute compare node is just so the code there uses the same code style as in the attribute mix node. Addresses part of T83793 Differential Revision: https://developer.blender.org/D10099
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