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authorSergey Sharybin <sergey.vfx@gmail.com>2019-03-20 18:35:23 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-03-20 18:37:15 +0300
commit099a41047882bbd835941e70c419290008ee35cd (patch)
tree024417dd079c0fb8b6cc8b83e8a12b1fd65a8542 /source/blender/depsgraph/intern/node/deg_node_operation.h
parentc5fc861172879102034129ecbe653e91eeff5caf (diff)
Depsgraph: Fix cycle with rigid body and Weight Proximity
The issue is a feedback loop with point cache reset operation. Solved by introducing extra node which ensures object's transformation is ready for simulator input. Allows to route relations without causing a fake dependency cycle now.
Diffstat (limited to 'source/blender/depsgraph/intern/node/deg_node_operation.h')
-rw-r--r--source/blender/depsgraph/intern/node/deg_node_operation.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/depsgraph/intern/node/deg_node_operation.h b/source/blender/depsgraph/intern/node/deg_node_operation.h
index c6db7b012d7..56207b08d4a 100644
--- a/source/blender/depsgraph/intern/node/deg_node_operation.h
+++ b/source/blender/depsgraph/intern/node/deg_node_operation.h
@@ -76,6 +76,10 @@ enum class OperationCode {
TRANSFORM_CONSTRAINTS,
/* Handle object-level updates, mainly proxies hacks and recalc flags. */
TRANSFORM_EVAL,
+ /* Initializes transformation for simulation.
+ * For example, ensures point cache is properly reset before doing rigid
+ * body simulation. */
+ TRANSFORM_SIMULATION_INIT,
/* Transform exit point */
TRANSFORM_FINAL,