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author | Campbell Barton <ideasman42@gmail.com> | 2021-11-30 01:04:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-11-30 02:15:17 +0300 |
commit | 4e45265dc6cafe0bf6f36a14a469288183059858 (patch) | |
tree | 899ea04187908aafbcc590fd026b33d2d3b021c1 /source/blender/depsgraph/intern/node | |
parent | 262ef26ea3fe457ff077224662eaecc1b912aed1 (diff) |
Cleanup: spelling in comments & strings
Diffstat (limited to 'source/blender/depsgraph/intern/node')
-rw-r--r-- | source/blender/depsgraph/intern/node/deg_node.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/node/deg_node.h b/source/blender/depsgraph/intern/node/deg_node.h index 6274066ba25..01d49640053 100644 --- a/source/blender/depsgraph/intern/node/deg_node.h +++ b/source/blender/depsgraph/intern/node/deg_node.h @@ -106,7 +106,7 @@ enum class NodeType { /* Component which is used to define visibility relation between IDs, on the ID level. * * Consider two ID nodes NodeA and NodeB, with the relation between visibility components going - * as NodeA -> NodeB. If NodeB is considreed visible on screen, then the relation will ensure + * as NodeA -> NodeB. If NodeB is considered visible on screen, then the relation will ensure * that NodeA is also visible. The way how relation is oriented could be seen as a inverted from * visibility dependency point of view, but it follows the same direction as data dependency * which simplifies common algorithms which are dealing with relations and visibility. |